NewtonsDampedLaw should be parallelized
Bug #398086 reported by
Václav Šmilauer
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Yade |
Fix Released
|
Wishlist
|
Václav Šmilauer |
Bug Description
With the advance of sweeping collisions, NewtonsDampedLaw takes considerable time (over 20%) of simulation. For very large number of bodies, it can be beneficial to run it in parallel.
A prequisite is to handle clumps members on-demand rather than in the main loop (where they should be just skipped), since if running in parallel, it cannot be guaranteed that the clump itself will be processed later even if its ID is higher.
Changed in yade: | |
assignee: | nobody → Václav Šmilauer (eudoxos) |
importance: | Undecided → Wishlist |
milestone: | none → 0.20-0 |
Changed in yade: | |
status: | Fix Committed → Fix Released |
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Clumps memebrs are handled on-demand (when handling the clump itself) now in NewtonsDampedLa w::handleClumpM ember (r1853)