anim_timebase doesn't work inside LiveComposite

Bug #385374 reported by cyruszuo
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Ren'Py
Fix Released
High
Tom Rothamel

Bug Description

It seems that anim_timebase=False is ignored when used in LiveComposite.
The intent is to create a transition between facial expression to mimic animation, however, the animations only work the first time. The second time they are called they remain whereve they are in their own timeline instead of reverting back to the original state and starting the animation over.

Included is an example that illustrates this behavior, which appears to be incorrect.

Revision history for this message
cyruszuo (cvg-russ) wrote :
Revision history for this message
Tom Rothamel (renpytom) wrote :

This has been fixed, and will be released with Ren'Py 6.10. If you want the fix sooner, you can go to:

http://bazaar.launchpad.net/~renpytom/renpy/main/annotate/head%3A/renpy/display/layout.py

and replace renpy-6.9.2/renpy/display/layout.py with that file.

Changed in renpy:
assignee: nobody → renpytom (renpytom)
importance: Undecided → High
status: New → Fix Committed
milestone: none → 6.10
Revision history for this message
cyruszuo (cvg-russ) wrote :

It appears the pause function (not sure) was negatively impacted by this fix. My splash screen, for example, isn't showing when I start the game. Instead the screen is black and remains that way until I click on it, at which point it moves directly to the main menu.

http://www.renpy.org/wiki/renpy/doc/cookbook/Splashscreen_Effect is what I'm using.

Revision history for this message
Tom Rothamel (renpytom) wrote :

I've updated layout.py, and this should be fixed.

Tom Rothamel (renpytom)
Changed in renpy:
status: Fix Committed → Fix Released
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