Arrival ambient sound vanishing
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Riven X |
Fix Released
|
High
|
Jean-Francois Roy |
Bug Description
Minor bug : at the beginning of the game (version 0.7.1 full-screen mode), after the arrival cage opening, the windy ambiant sound vanishes after a few seconds. But if you open one of the books, the sound gets back and stays.
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Riven X.log attached.
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Audio.log :
[2009-02-21 21:53:56 +0100] [Main] [AUDIO] <RX::AudioRenderer: 0x1ba0bc0> {sourceLimit=16}
[2009-02-21 21:54:15 +0100] [Script] [AUDIO] <RXCardState: 0x216c000>: activating sound group <RXSoundGroup: 0x1870dec0> {fadeOutActiveG
[2009-02-21 21:54:15 +0100] [Script] [AUDIO] <RX::AudioRenderer: 0x1ba0bc0> attached source 0x187ba500 to bus 0
[2009-02-21 21:57:28 +0100] [Script] [AUDIO] <RXCardState: 0x216c000>: activating sound group <RXSoundGroup: 0x187c1280> {fadeOutActiveG
[2009-02-21 21:59:46 +0100] [Script] [AUDIO] <RXCardState: 0x216c000>: activating sound group <RXSoundGroup: 0x1870dec0> {fadeOutActiveG
[2009-02-21 22:00:04 +0100] [Script] [AUDIO] <RXCardState: 0x216c000>: activating sound group <RXSoundGroup: 0x18938390> {fadeOutActiveG
[2009-02-21 22:00:06 +0100] [Script] [AUDIO] <RX::AudioRenderer: 0x1ba0bc0> attached source 0x187b05f0 to bus 1
[2009-02-21 22:00:06 +0100] [Script] [AUDIO] <RXCardState: 0x216c000>: playing data sound <RXDataSound: 0x187491b0> {parent=<RXStack: 0x1b29e50>{aspit}, ID=9, gain=1.003922, pan=0.500000, detach_
[2009-02-21 22:00:09 +0100] [Script] [AUDIO] <RXCardState: 0x216c000>: activating sound group <RXSoundGroup: 0x1776db40> {fadeOutActiveG
[2009-02-21 22:00:09 +0100] [Script] [AUDIO] <RX::AudioRenderer: 0x1ba0bc0> detaching source 0x187b05f0 from bus 1
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Dual 2.7 GHz G5
4MB RAM
nVidia 6800 Ultra DDL
10.4.11 Tiger
Changed in rivenx: | |
assignee: | nobody → jeanfrancois.roy |
milestone: | none → 0.7.2 |
Changed in rivenx: | |
status: | Fix Committed → Fix Released |
Fixed in r110.