filters UI versus blender nodes

Bug #308773 reported by jfb
8
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Inkscape
Triaged
Wishlist
Unassigned

Bug Description

First I want to say I'm already very happy with the filters UI !!
However, playing with blender composition machinery, I found the blender "nodes" system was more convenient for complex compositions.

In the panel dedicated to filter composition, primitives are displayed as floating widgets (small windows say, instead of lines) endowed with slots: inputs on the left, output on the right. You simply add primitves and connect them by dragging the mouse from one slot to another.

This might look like a mess, but turns out to be very handy for complex filters: 2D grouping of primitives allows better readability, reusing the same primitve at several places is easier, and the output of any primitive in the stack can easily be seen just by pluging the "result" primitive in the relevant slot...

Since blender is also open source, I wonder if there is a way to reuse blender code directly. It would be very nice, although I guess things never go this way ;-)

And by the way, thanks to all the developpers for the filters code!!
jfb.

Tags: filters-svg ui
Revision history for this message
ScislaC (scislac) wrote :

+1 :)

Revision history for this message
Guillermo Espertino (Gez) (gespertino-gmail) wrote :

+1 more.
It's a great idea.
I'm afraid that it would be pretty difficult to reuse blender code though. They use a specific toolkit and maye it would be easier to write the code from scratch instead of adapt it.

Revision history for this message
Alexandre Prokoudine (alexandre-prokoudine) wrote :
Revision history for this message
Joshua Blocher (verbalshadow) wrote :
Changed in inkscape:
importance: Undecided → Wishlist
status: New → Triaged
su_v (suv-lp)
tags: added: filters-svg ui
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