pressing print screen deactivates gnomine, making it pause, preventing me from taking a screenshot
Bug #27956 reported by
Vincent Povirk
This bug affects 2 people
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
GNOME Games |
Fix Released
|
Low
|
|||
gnome-games (Ubuntu) |
Invalid
|
Medium
|
Unassigned |
Bug Description
That was pretty much the whole description in the summary. To reproduce: start a
game of minesweeper (actually click on a square) in gnome with metacity, and try
to take a screenshot of it by pressing print screen or alt+print screen. In the
screenshot, gnomine will say "Press to Resume" and not show the minefield
because it was deactivated before the screenshot was taken.
Note that running a shell command like "sleep 5; gnome-screenshot --window"
works fine. I can't imagine why metacity starting gnome-screenshot would fail if
this works.
Changed in gnome-games: | |
assignee: | dholbach → nobody |
Changed in gnome-games (Ubuntu): | |
status: | Invalid → Confirmed |
Changed in gnome-games (Ubuntu): | |
status: | Confirmed → Invalid |
Changed in gnome-games: | |
status: | Unknown → Confirmed |
Changed in gnome-games: | |
importance: | Unknown → Low |
Changed in gnome-games: | |
status: | Confirmed → Fix Released |
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Thanks for your bug. That's a feature of the gnome-mine game so you don't switch
to somewhere else to investigate on the grid while the clock is not running