intel video driver is buggy in games

Bug #205998 reported by Christophe Dumez
4
Affects Status Importance Assigned to Milestone
xserver-xorg-video-intel (Ubuntu)
New
Undecided
Unassigned

Bug Description

Binary package hint: xserver-xorg-video-intel

I'm playing a few openGL games on Ubuntu. They used to work fine on Gusty (using default i810 driver) but I get a lot of graphical artifacts since I upgraded to hardy (and new intel driver). This makes the games quite impossible the play because graphical bugs are numerous.

The games I tried are enemy-territory (and TCEtest mod) and CS 1.6 (with wine).

Revision history for this message
Alvin Gao (picardpwnskirk) wrote :

I've been having the same problem, but mine affects much more than just my games. It also affects many other OpenGL apps such as Celestia.

I filed a bug, with a screenshot.

https://bugs.launchpad.net/bugs/206287

Revision history for this message
Christophe Dumez (hydr0g3n) wrote :

Indeed, your screenshot does look a lot like what I have on my computer too. This is the same problem.

It may affect other apps than Games but I only tried games.

Revision history for this message
Christophe Dumez (hydr0g3n) wrote :

Here is my graphic card (I have a DELL XPS M1330 with intel video chipset):

VGA compatible controller: Intel Corporation Mobile GM965/GL960 Integrated Graphics Controller (rev 0c) (prog-if 00 [VGA controller])
        Subsystem: Dell Unknown device 0209
        Control: I/O+ Mem+ BusMaster+ SpecCycle- MemWINV- VGASnoop- ParErr- Stepping- SERR- FastB2B-
        Status: Cap+ 66MHz- UDF- FastB2B+ ParErr- DEVSEL=fast >TAbort- <TAbort- <MAbort- >SERR- <PERR-
        Latency: 0
        Interrupt: pin A routed to IRQ 16
        Region 0: Memory at fea00000 (64-bit, non-prefetchable) [size=1M]
        Region 2: Memory at e0000000 (64-bit, prefetchable) [size=256M]
        Region 4: I/O ports at eff8 [size=8]
        Capabilities: [90] Message Signalled Interrupts: Mask- 64bit- Queue=0/0 Enable-
  Address: 00000000 Data: 0000
 Capabilities: [d0] Power Management version 3
  Flags: PMEClk- DSI+ D1- D2- AuxCurrent=0mA PME(D0-,D1-,D2-,D3hot-,D3cold-)
  Status: D0 PME-Enable- DSel=0 DScale=0 PME-
  Bridge: PM- B3+

Display controller: Intel Corporation Mobile GM965/GL960 Integrated Graphics Controller (rev 0c)
 Subsystem: Dell Unknown device 0209
 Control: I/O+ Mem+ BusMaster+ SpecCycle- MemWINV- VGASnoop- ParErr- Stepping- SERR- FastB2B-
 Status: Cap+ 66MHz- UDF- FastB2B+ ParErr- DEVSEL=fast >TAbort- <TAbort- <MAbort- >SERR- <PERR-
 Latency: 0
 Region 0: Memory at feb00000 (64-bit, non-prefetchable) [size=1M]
 Capabilities: [d0] Power Management version 3
  Flags: PMEClk- DSI+ D1- D2- AuxCurrent=0mA PME(D0-,D1-,D2-,D3hot-,D3cold-)
  Status: D0 PME-Enable- DSel=0 DScale=0 PME-
  Bridge: PM- B3+

Revision history for this message
Christophe Dumez (hydr0g3n) wrote :

glxgears --info:

glxgears -info
GL_RENDERER = Mesa DRI Intel(R) 965GM 4.1.3002 x86/MMX/SSE2
GL_VERSION = 1.4 Mesa 7.0.3-rc2
GL_VENDOR = Tungsten Graphics, Inc
GL_EXTENSIONS = GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_cull_vertex GL_EXT_compiled_vertex_array GL_EXT_convolution GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_3DFX_texture_compression_FXT1 GL_APPLE_client_storage GL_APPLE_packed_pixels GL_ATI_blend_equation_separate GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_MESA_window_pos GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texture_rectangle GL_NV_texgen_reflection GL_OES_read_format GL_SGI_color_matrix GL_SGI_color_table GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SUN_multi_draw_arrays
5503 frames in 5.0 seconds = 1100.599 FPS
5786 frames in 5.0 seconds = 1157.019 FPS

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