glmark2-es2-wayland退出时发生段错误

Bug #1946661 reported by zhongguo.wang
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
glmark2
New
Undecided
Jesse Barker

Bug Description

....................
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 122 FrameTime: 8.197 ms
=======================================================
                                  glmark2 Score: 212
=======================================================
root
-sh: root: command not found
[1]+ Segmentation fault (core dumped) glmark2-es2-wayland

or:
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 126 FrameTime: 7.937 ms
=======================================================
                                  glmark2 Score: 210
=======================================================
Segmentation fault (core dumped)

Revision history for this message
zhongguo.wang (zhongguowang) wrote :

Version number of glmark2 is 2017.07

Revision history for this message
zhongguo.wang (zhongguowang) wrote :
Download full text (5.8 KiB)

=======================================================
    glmark2 2017.07
=======================================================
    OpenGL Information
    GL_VENDOR: ARM
    GL_RENDERER: Mali-T820
    GL_VERSION: OpenGL ES 3.2 v1.r28p0-01rel0.1ef71ddd864c7f3e8b6a548d8e154790
=======================================================
[build] use-vbo=false: FPS: 333 FrameTime: 3.003 ms
[build] use-vbo=true: FPS: 388 FrameTime: 2.577 ms
[texture] texture-filter=nearest: FPS: 448 FrameTime: 2.232 ms
[texture] texture-filter=linear: FPS: 427 FrameTime: 2.342 ms
[texture] texture-filter=mipmap: FPS: 392 FrameTime: 2.551 ms
[shading] shading=gouraud: FPS: 302 FrameTime: 3.311 ms
[shading] shading=blinn-phong-inf: FPS: 269 FrameTime: 3.717 ms
[shading] shading=phong: FPS: 223 FrameTime: 4.484 ms
[shading] shading=cel: FPS: 199 FrameTime: 5.025 ms
[bump] bump-render=high-poly: FPS: 131 FrameTime: 7.634 ms
[bump] bump-render=normals: FPS: 409 FrameTime: 2.445 ms
[bump] bump-render=height: FPS: 384 FrameTime: 2.604 ms
libpng warning: iCCP: known incorrect sRGB profile
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 154 FrameTime: 6.494 ms
libpng warning: iCCP: known incorrect sRGB profile
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 43 FrameTime: 23.256 ms
[pulsar] light=false:quads=5:texture=false: FPS: 427 FrameTime: 2.342 ms
libpng warning: iCCP: known incorrect sRGB profile
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 53 FrameTime: 18.868 ms
libpng warning: iCCP: known incorrect sRGB profile
[desktop] effect=shadow:windows=4: FPS: 241 FrameTime: 4.149 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 31 FrameTime: 32.258 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 33 FrameTime: 30.303 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 38 FrameTime: 26.316 ms
[ideas] speed=duration: FPS: 109 FrameTime: 9.174 ms
[jellyfish] <default>: FPS: 97 FrameTime: 10.309 ms
[terrain] <default>: FPS: 9 FrameTime: 111.111 ms
[shadow] <default>: FPS: 119 FrameTime: 8.403 ms
[refract] <default>: FPS: 42 FrameTime: 23.810 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 396 FrameTime: 2.525 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 149 FrameTime: 6.711 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 386 FrameTime: 2.591 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 246 FrameTime: 4.065 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 121 FrameTime: 8.264 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 241 FrameTime: 4.149 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 242 FrameTime: 4.132 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 122 FrameTime: 8.197 ms
=======================================================
                                  glmark2 Score: 218
=======================================================
Segmentation fault (core dumped)
root@sl8541e-smartpen32:/usr/bin# gdb ./glmark2-es2-wayland /mnt/data...

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Revision history for this message
zhongguo.wang (zhongguowang) wrote :

(gdb) i r
r0 0x3272656c 846357868
r1 0xb3defbb0 3017735088
r2 0x14 20
r3 0xb3defc14 3017735188
r4 0xb3defbb0 3017735088
r5 0x203cbc0 33803200
r6 0x0 0
r7 0x2136fa0 34828192
r8 0xb6e60000 3068526592
r9 0x2097870 34175088
r10 0x1 1
r11 0x0 0
r12 0x3272656c 846357868
sp 0xb3defba8 0xb3defba8
lr 0xb6b18de1 -1229877791
pc 0xb6e89730 0xb6e89730 <wl_proxy_marshal_constructor+60>
cpsr 0x600d0010 1611464720
(gdb) p proxy->object.interface->methods[opcode]
Cannot access memory at address 0x3272656c
(gdb)

Revision history for this message
zhongguo.wang (zhongguowang) wrote :

The crash point of sourse code is:
WL_EXPORT struct wl_proxy *
wl_proxy_marshal_constructor(struct wl_proxy *proxy, uint32_t opcode,
        const struct wl_interface *interface, ...)
{
 union wl_argument args[WL_CLOSURE_MAX_ARGS];
 va_list ap;

 va_start(ap, interface);
 wl_argument_from_va_list(proxy->object.interface->methods[opcode].signature,
     args, WL_CLOSURE_MAX_ARGS, ap);
 va_end(ap);

 return wl_proxy_marshal_array_constructor(proxy, opcode,
        args, interface);
}

Changed in glmark2:
assignee: nobody → zhongguo.wang (zhongguowang)
assignee: zhongguo.wang (zhongguowang) → nobody
Changed in glmark2:
assignee: nobody → Jesse Barker (jesse-barker)
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