Trunk spits out tons of GL error 0X502 messages (GL_INVALID_OPERATION)
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Armagetron Advanced |
Fix Committed
|
Low
|
Manuel Moos |
Bug Description
The latest trunk spits out tons of these onto the console when running (DEBUGLEVEL=3, the display list setting doesn't seem to matter). I don't see any rendering bugs, though.
The first of them has the following backtrace:
#0 st_Breakpoint () at ../../src/
#1 0x082420bb in sr_CheckGLError () at ../../src/
#2 0x08242537 in glRenderer::End (this=0x885d750, force=true) at ../../src/
#3 0x08050e01 in RenderEnd (force=true) at ../../src/
#4 0x08079656 in gCycle::Render (this=0x8ee2c7c, cam=0x8e04838) at ../../src/
#5 0x0815da9d in eGameObject:
Yeah, most illegal operation still have valid results. You can disable the error reporting by simply commenting out the reporting code.