Walls surviving over to the next round
Bug #191499 reported by
Manuel Moos
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | ||
---|---|---|---|---|---|---|
Armagetron Advanced | Status tracked in Trunk | |||||
0.2.8 |
Fix Released
|
Critical
|
Manuel Moos | |||
Trunk |
Fix Committed
|
Critical
|
Manuel Moos |
Bug Description
Lucifer reports: http://
Er, I had a set of walls not go down. I wasn't recording either.
I'll try again with a recording sometime....
Edit: by "not go down", I mean they stayed up between rounds and then I proceeded to drive through them the next round.
Changed in armagetronad: | |
milestone: | 0.2.8.2 → 0.2.8.3 |
Changed in armagetronad: | |
assignee: | z-man → nobody |
Changed in armagetronad: | |
assignee: | nobody → z-man |
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I think this is caused by a hacky way to keep the cycles in the list of objects to be rendered after death, required by the new arrangement that the cycle triggers rendering of its walls (to avoid texture switches).