Random tribes crash multiplayer client
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Won't Fix
|
Critical
|
Unassigned |
Bug Description
When opening a new game (either from map or a savegame) with random tribes, the client will crash on gamestart with
[NetClient] Closing network socket connected to 127.0.0.1:7396.
terminate called after throwing an instance of 'GameSettingsPr
Thread 1 "widelands" received signal SIGABRT, Aborted.
__GI_raise (sig=sig@entry=6) at ../sysdeps/
51 ../sysdeps/
(gdb) backtrace
#0 __GI_raise (sig=sig@entry=6) at ../sysdeps/
#1 0x00007ffff4c30801 in __GI_abort () at abort.c:79
#2 0x00007ffff5a2f957 in ?? () from /usr/lib/
#3 0x00007ffff5a35ab6 in ?? () from /usr/lib/
#4 0x00007ffff5a35af1 in std::terminate() () from /usr/lib/
#5 0x00007ffff5a35d79 in __cxa_rethrow () from /usr/lib/
#6 0x000000000154a900 in GameClient::run (this=0x7ffffff
#7 0x0000000000f59416 in WLApplication:
#8 0x0000000000f4c9c0 in WLApplication:
#9 0x0000000000f4ab7d in WLApplication::run (this=0x6120000
#10 0x0000000000f3f893 in main (argc=1, argv=0x7fffffff
(gdb)
Savegame with game setup attached
Related branches
- GunChleoc: Approve
-
Diff: 69 lines (+13/-9)4 files modifiedsrc/logic/game_settings.h (+4/-1)
src/network/gameclient.cc (+7/-4)
src/network/gamehost.cc (+1/-2)
src/wlapplication.cc (+1/-2)
Changed in widelands: | |
status: | New → Confirmed |
Changed in widelands: | |
status: | Confirmed → Fix Committed |
Changed in widelands: | |
status: | Fix Committed → Won't Fix |
Migrated to https:/ /github. com/widelands/ widelands/ issues/ 216