3DViewer: Ray Tracing Top vs Bottom Lighting is very different
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
KiCad |
Fix Released
|
Low
|
Seth Hillbrand |
Bug Description
When looking at the board using ray tracing, use the shortcuts I list to view it, the top view (Z) is bright, however the bottom view (SHIFT+Z) is much darker. It's like the light source is on the other side of the board.
I think the board should be illuminated the same way.
During the rendering, both sides look the same, fairly dark.
I believe the lighting is applied after the rendering is complete, and that's when you can see the difference.
Application: kicad
Version: (5.1.2-1)-1, release build
Libraries:
wxWidgets 3.0.4
libcurl/7.54.0 LibreSSL/2.6.5 zlib/1.2.11 nghttp2/1.24.1
Platform: Mac OS X (Darwin 18.6.0 x86_64), 64 bit, Little endian, wxMac
Build Info:
wxWidgets: 3.0.4 (UTF-8,STL containers,
Boost: 1.69.0
OpenCASCADE Community Edition: 6.9.1
Curl: 7.54.0
Compiler: Clang 9.0.0 with C++ ABI 1002
Build settings:
USE_
USE_
KICAD_
KICAD_
KICAD_
KICAD_
KICAD_
KICAD_
BUILD_
KICAD_
KICAD_
KICAD_SPICE=ON
tags: |
added: 3d-viewer removed: 3dviewer |
Changed in kicad: | |
status: | Fix Committed → Fix Released |
You can turn the floor off in the settings.