overlapping workareas are very performance hungry
Bug #1830345 reported by
hessenfarmer
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Won't Fix
|
High
|
Unassigned |
Bug Description
The changes merged in 9109 are very performance hungry.
on my old machine in the last master debug build the performance drops from 30 frames to 1.5 frames when selecting a small building.
Furthermore it seems as if to much areas are shown. (perhaps a cascading from other buildings)
Related branches
lp:~widelands-dev/widelands/workarea-fixes
- GunChleoc: Approve
-
Diff: 45 lines (+2/-8)2 files modifiedsrc/wui/buildingwindow.cc (+2/-6)
src/wui/buildingwindow.h (+0/-2)
Changed in widelands: | |
assignee: | Benedikt Straub (nordfriese) → nobody |
status: | In Progress → Fix Committed |
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I can confirm that there is a small impact on performance, but on my (rather slow) machine it is no stronger than when opening multiple building windows with workareas.
> Furthermore it seems as if to much areas are shown
Such cascades should not be possible, do you have a screenshot for this?