Some animation frames suddenly invisible
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Fix Released
|
Undecided
|
Unassigned |
Bug Description
During a game, I suddenly got a strange graphics bug for a tailor´s shop and a drinking hall: These two buildings were suddenly invisible except for a single frame that was displayed normally at regular intervals. The bug disappeared spontaneously after a minute for the drinking hall, but remained for the tailors shop. The bug doesn´t appear again after saveloading.
The graphics report looks like it always does:
This is Widelands Version bzr8868[widelands] (Release)
[…]
Graphics: Try to set Videomode 800x600
Graphics: OpenGL: Version "3.0 Mesa 18.0.5"
Graphics: SDL_GL_RED_SIZE is 8
Graphics: SDL_GL_GREEN_SIZE is 8
Graphics: SDL_GL_BLUE_SIZE is 8
Graphics: SDL_GL_ALPHA_SIZE is 0
Graphics: SDL_GL_BUFFER_SIZE is 24
Graphics: SDL_GL_DOUBLEBUFFER is 1
Graphics: SDL_GL_DEPTH_SIZE is 24
Graphics: SDL_GL_STENCIL_SIZE is 8
Graphics: SDL_GL_
Graphics: SDL_GL_
Graphics: SDL_GL_
Graphics: SDL_GL_
Graphics: SDL_GL_STEREO is 0
Graphics: SDL_GL_
Graphics: SDL_GL_
Graphics: SDL_GL_
Graphics: SDL_GL_
Graphics: SDL_GL_
Graphics: SDL_GL_
Graphics: SDL_GL_
Graphics: SDL_GL_
Graphics: SDL_GL_
Graphics: OpenGL: Double buffering enabled
Graphics: OpenGL: Max texture size: 16384
Graphics: OpenGL: ShadingLanguage: "1.30"
**** GRAPHICS REPORT ****
VIDEO DRIVER x11
pixel fmt 370546692
size 1280 1024
**** END GRAPHICS REPORT ****
No warnings or other unusual messages appeared.
Related branches
- hessenfarmer: Approve (playtest)
- Klaus Halfmann: Abstain (debug)
-
Diff: 1092 lines (+272/-221)32 files modifiedsrc/economy/flag.h (+6/-2)
src/economy/portdock.cc (+1/-1)
src/economy/portdock.h (+5/-2)
src/economy/road.h (+5/-2)
src/editor/editorinteractive.cc (+2/-4)
src/logic/CMakeLists.txt (+2/-0)
src/logic/map_objects/bob.cc (+1/-0)
src/logic/map_objects/bob.h (+6/-2)
src/logic/map_objects/draw_text.h (+43/-0)
src/logic/map_objects/immovable.cc (+13/-31)
src/logic/map_objects/immovable.h (+13/-7)
src/logic/map_objects/map_object.cc (+35/-4)
src/logic/map_objects/map_object.h (+9/-6)
src/logic/map_objects/tribes/building.cc (+23/-4)
src/logic/map_objects/tribes/building.h (+9/-2)
src/logic/map_objects/tribes/constructionsite.cc (+4/-0)
src/logic/map_objects/tribes/constructionsite.h (+5/-2)
src/logic/map_objects/tribes/dismantlesite.cc (+4/-0)
src/logic/map_objects/tribes/dismantlesite.h (+5/-2)
src/logic/map_objects/tribes/ship.cc (+21/-19)
src/logic/map_objects/tribes/ship.h (+7/-1)
src/logic/map_objects/tribes/soldier.cc (+1/-0)
src/logic/map_objects/tribes/soldier.h (+1/-0)
src/logic/map_objects/tribes/worker.cc (+1/-0)
src/logic/map_objects/tribes/worker.h (+1/-0)
src/wui/interactive_base.cc (+1/-1)
src/wui/interactive_base.h (+0/-10)
src/wui/interactive_gamebase.cc (+0/-68)
src/wui/interactive_gamebase.h (+0/-7)
src/wui/interactive_player.cc (+40/-31)
src/wui/interactive_spectator.cc (+2/-11)
src/wui/transport_draw.cc (+6/-2)
Changed in widelands: | |
assignee: | nobody → GunChleoc (gunchleoc) |
status: | New → In Progress |
Changed in widelands: | |
status: | In Progress → Fix Committed |
assignee: | GunChleoc (gunchleoc) → nobody |
Do you still have a savegame for this?