Add objective to open the farm window to Empire 4
Bug #1790462 reported by
GunChleoc
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Fix Released
|
Undecided
|
Unassigned |
Bug Description
When a player doesn't listen to instructions and doesn't click on an unproductive farm when told to do so, there's no reminder in the objectives. We should have an additional objective for this.
Related branches
lp:~widelands-dev/widelands/empire04_bug_fix_enhance
- hessenfarmer: Approve
-
Diff: 1222 lines (+466/-306)16 files modifieddata/campaigns/emp04.wmf/scripting/mission_thread.lua (+152/-108)
data/campaigns/emp04.wmf/scripting/starting_conditions.lua (+12/-8)
data/campaigns/emp04.wmf/scripting/texts.lua (+51/-8)
data/campaigns/emp04.wmf/scripting/tribes/brewery1.lua (+8/-1)
data/campaigns/emp04.wmf/scripting/tribes/brewery2.lua (+63/-0)
data/campaigns/emp04.wmf/scripting/tribes/farm1.lua (+5/-6)
data/campaigns/emp04.wmf/scripting/tribes/farm2.lua (+76/-0)
data/campaigns/emp04.wmf/scripting/tribes/foresters_house1.lua (+0/-1)
data/campaigns/emp04.wmf/scripting/tribes/foresters_house2.lua (+0/-44)
data/campaigns/emp04.wmf/scripting/tribes/init.lua (+25/-10)
data/campaigns/emp04.wmf/scripting/tribes/lumberjacks_house1.lua (+1/-1)
data/campaigns/emp04.wmf/scripting/tribes/lumberjacks_house2.lua (+0/-54)
data/campaigns/emp04.wmf/scripting/tribes/mill1.lua (+7/-2)
data/campaigns/emp04.wmf/scripting/tribes/mill2.lua (+63/-0)
data/campaigns/emp04.wmf/scripting/tribes/well1.lua (+3/-3)
data/campaigns/emp04.wmf/scripting/tribes/well2.lua (+0/-60)
Changed in widelands: | |
status: | New → In Progress |
Changed in widelands: | |
status: | In Progress → Fix Committed |
assignee: | hessenfarmer (stephan-lutz) → nobody |
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Fixed in build20-rc1