Empire 4: temple sacked by barbarians, player blamed

Bug #1785479 reported by MP
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
widelands
Fix Released
Undecided
Unassigned

Bug Description

If the temple is sacked by the barbarians, the text makes it seem like the player is directly to blame (rather than indirectly by not protecting the temple).

Consolation prize: It states that you get the plans to the better buildings.

Tags: empire

Related branches

Revision history for this message
hessenfarmer (stephan-lutz) wrote :

if the barbarians have sacked the temple you can't win anymore as you should be too weak to be an opponent for barbarian. So this is a situation not foreseen in the scenario. However I don't know yet how to check for losing conditions. That is the same problem with the other bug about losing the HQ.
May be we should have a permanent function running checking for loosing conditions.

Changed in widelands:
assignee: nobody → hessenfarmer (stephan-lutz)
milestone: none → build20-rc1
Revision history for this message
hessenfarmer (stephan-lutz) wrote :

I circumvented the Situation for now by putting Player 2 (barbarian) and Player 3 (temple) into the same team.

Changed in widelands:
status: New → In Progress
GunChleoc (gunchleoc)
tags: added: empire
GunChleoc (gunchleoc)
Changed in widelands:
status: In Progress → Fix Committed
assignee: hessenfarmer (stephan-lutz) → nobody
Revision history for this message
GunChleoc (gunchleoc) wrote :

Fixed in build20-rc1

Changed in widelands:
status: Fix Committed → Fix Released
To post a comment you must log in.
This report contains Public information  
Everyone can see this information.

Other bug subscribers

Remote bug watches

Bug watches keep track of this bug in other bug trackers.