ember-mouse-picking-incorrect

Bug #178086 reported by Erik Ogenvik
2
Affects Status Importance Assigned to Milestone
Ember
Fix Released
Medium
Erik Ogenvik

Bug Description

The mouse picking is sometimes incorrect.

We use OpCode for our mouse picking, which provides a collision detection system. All entitites in the world have a corresponding collision mesh, which is checked against a ray to catch collisions. Since version 0.5.0 however it seems like the opcode collision mesh often is incomplete, resulting in incorrect mouse pickings.

A collection of example screen shots of how it gets it wrong can be found here: http://amber.worldforge.org/ember/screenshots/various/picking/

Changed in ember:
importance: Undecided → Medium
status: New → Confirmed
Revision history for this message
Erik Ogenvik (erik-ogenvik) wrote :

One solution might be to use this instead of Opcode:
http://www.ogre3d.org/wiki/index.php/Raycasting_to_the_polygon_level

Revision history for this message
Erik Ogenvik (erik-ogenvik) wrote :

New collision detector commited, needs some testing.

Changed in ember:
assignee: nobody → erik-hjortsberg
status: Confirmed → In Progress
Changed in ember:
milestone: none → 0.5.2
Changed in ember:
status: In Progress → Fix Committed
Changed in ember:
status: Fix Committed → Fix Released
To post a comment you must log in.
This report contains Public information  
Everyone can see this information.

Other bug subscribers

Remote bug watches

Bug watches keep track of this bug in other bug trackers.