ember-mouse-picking-incorrect
Bug #178086 reported by
Erik Ogenvik
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Ember |
Fix Released
|
Medium
|
Erik Ogenvik |
Bug Description
The mouse picking is sometimes incorrect.
We use OpCode for our mouse picking, which provides a collision detection system. All entitites in the world have a corresponding collision mesh, which is checked against a ray to catch collisions. Since version 0.5.0 however it seems like the opcode collision mesh often is incomplete, resulting in incorrect mouse pickings.
A collection of example screen shots of how it gets it wrong can be found here: http://
Changed in ember: | |
importance: | Undecided → Medium |
status: | New → Confirmed |
Changed in ember: | |
milestone: | none → 0.5.2 |
Changed in ember: | |
status: | In Progress → Fix Committed |
Changed in ember: | |
status: | Fix Committed → Fix Released |
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One solution might be to use this instead of Opcode: www.ogre3d. org/wiki/ index.php/ Raycasting_ to_the_ polygon_ level
http://