GLSL waveform renderers do not scale the waveform properly on hidpi screens
Bug #1779972 reported by
RJ Skerry-Ryan
This bug report is a duplicate of:
Bug #1530697: qt5: GLSL renderers draw signal at wrong scale and position.
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This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Mixxx |
Fix Committed
|
High
|
RJ Skerry-Ryan |
Bug Description
We should use the screen or windows' devicePixelRatio property to check how much to scale the GL textures by.
Changed in mixxx: | |
status: | New → In Progress |
assignee: | nobody → RJ Skerry-Ryan (rryan) |
milestone: | none → 2.2.0 |
importance: | Undecided → High |
tags: | added: qt5 waveform |
tags: | added: glsl opengl |
Changed in mixxx: | |
status: | In Progress → Fix Committed |
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https:/ /github. com/mixxxdj/ mixxx/pull/ 1739