GLSL waveform renderers do not scale the waveform properly on hidpi screens

Bug #1779972 reported by RJ Skerry-Ryan
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Mixxx
Fix Committed
High
RJ Skerry-Ryan

Bug Description

We should use the screen or windows' devicePixelRatio property to check how much to scale the GL textures by.

RJ Skerry-Ryan (rryan)
Changed in mixxx:
status: New → In Progress
assignee: nobody → RJ Skerry-Ryan (rryan)
milestone: none → 2.2.0
importance: Undecided → High
tags: added: qt5 waveform
tags: added: glsl opengl
Revision history for this message
RJ Skerry-Ryan (rryan) wrote :
Be (be.ing)
Changed in mixxx:
status: In Progress → Fix Committed
Revision history for this message
Swiftb0y (swiftb0y) wrote :

Mixxx now uses GitHub for bug tracking. This bug has been migrated to:
https://github.com/mixxxdj/mixxx/issues/9372

lock status: Metadata changes locked and limited to project staff
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