Campaign maps
Bug #1769451 reported by
GunChleoc
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Widelands media development |
Won't Fix
|
Undecided
|
Unassigned |
Bug Description
I have started playing with the campaign maps using IrfanView, so that we can generate any resolution that we want in the future. I have modeled 1 island for Empire, what do you think about the style?
I would like to simulate different styles for the different tribes:
Barbarians: painted cowhide or vellum
Empire: chiseled marble
Atlanteans: silk painting
Frisians: ?
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That´s a good idea :)
The example map looks a bit abstract in my opinion though. The surface of the island is too regular, especially compared to the very uneven surroundings. Also I´d give the marble a lighter colour, as the empire´s buildings use almost white marble. And the lines for the trees etc could be lowered into the surface to give them also a chiselled appearance. The general concept is nice :)
Are you planning to have a map for atlanteans anytime soon? I guess it wouldn´t make sense to have one as long as there is only one scenario.
For frisians, we could have a map in the style of old land- and sea-maps, like this: https:/ /de.wikipedia. org/wiki/ F%C3%B6hr# /media/ File:Historisch e_Karte_ von_den_ Nordfriesischen _Inseln_ -_Franz_ Geerz_1888- 2_(cropped_ F%C3%B6hr) .jpg