Stellarium crashes when CTRL+M is pressed

Bug #1750268 reported by Ross
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Stellarium
Invalid
Undecided
Unassigned

Bug Description

Hi, I'm using Stellarium 0.17.0 32 bit on my Windows 10 system. To replicate the issue, open Stellarium, press CTRL+M, then press "A", "G" and "F" to hide atmosphere, ground and fog. Then press "L" some times (for example 6 times) to accelerate the speed rate. After some seconds, my application crashes.

This is part of the log.txt file:

2018-02-18T18:50:50
Operating System: Windows 10
Product Name: Windows 10 (10.0)
Compiled using MSVC++ 14.0 (Visual Studio 2015)
Qt runtime version: 5.9.3
Qt compilation version: 5.9.3
Addressing mode: 32-bit
Total physical memory: 16281 MB
Available physical memory: 9621 MB
Physical memory in use: 40%
Total virtual memory: 2047 MB
Available virtual memory: 1848 MB
Processor speed: 1992 MHz
Processor name: Intel(R) Core(TM) i7-8550U CPU @ 1.80GHz
Processor speed: 1992 MHz
Processor name: Intel(R) Core(TM) i7-8550U CPU @ 1.80GHz
Processor speed: 1992 MHz
Processor name: Intel(R) Core(TM) i7-8550U CPU @ 1.80GHz
Processor speed: 1992 MHz
Processor name: Intel(R) Core(TM) i7-8550U CPU @ 1.80GHz
Processor speed: 1992 MHz
Processor name: Intel(R) Core(TM) i7-8550U CPU @ 1.80GHz
Processor speed: 1992 MHz
Processor name: Intel(R) Core(TM) i7-8550U CPU @ 1.80GHz
Processor speed: 1992 MHz
Processor name: Intel(R) Core(TM) i7-8550U CPU @ 1.80GHz
Processor speed: 1992 MHz
Processor name: Intel(R) Core(TM) i7-8550U CPU @ 1.80GHz
C:\Program Files (x86)\Stellarium\stellarium.exe
 -------------------------------------------------------
[ This is Stellarium 0.17.0 - http://www.stellarium.org ]
[ Copyright (C) 2000-2017 Fabien Chereau et al. ]
 -------------------------------------------------------
Writing log file to: "C:\\Users\\XXX\\AppData\\Roaming\\Stellarium\\log.txt"
File search paths:
  0 . "C:\\Users\\XXX\\AppData\\Roaming\\Stellarium"
  1 . "."
Config file is: "C:\\Users\\XXX\\AppData\\Roaming\\Stellarium\\config.ini"
Default surface format: QSurfaceFormat(version 2.0, options QFlags<QSurfaceFormat::FormatOption>(), depthBufferSize -1, redBufferSize -1, greenBufferSize -1, blueBufferSize -1, alphaBufferSize -1, stencilBufferSize -1, samples -1, swapBehavior QSurfaceFormat::SwapBehavior(DefaultSwapBehavior), swapInterval 1, profile QSurfaceFormat::OpenGLContextProfile(NoProfile))
Desired surface format: QSurfaceFormat(version 2.1, options QFlags<QSurfaceFormat::FormatOption>(), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::SwapBehavior(DefaultSwapBehavior), swapInterval 1, profile QSurfaceFormat::OpenGLContextProfile(NoProfile))
StelGLWidget constructor
StelGraphicsScene constructor
initializeGL
OpenGL supported version: "4.5.0 - Build 22.20.16.4749"
Current Format: QSurfaceFormat(version 4.5, options QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples 0, swapBehavior QSurfaceFormat::SwapBehavior(DoubleBuffer), swapInterval 1, profile QSurfaceFormat::OpenGLContextProfile(CompatibilityProfile))
StelMainView::init
Detected: OpenGL "4.5"
Driver version string: "4.5.0 - Build 22.20.16.4749"
GL vendor is "Intel"
GL renderer is "Intel(R) UHD Graphics 620"
GL Shading Language version is "4.50 - Build 22.20.16.4749"
GLSL Version Number detected: 4.5
GLSL version is fine, we should not see a graphics problem.
Cache directory is: "C:\\Users\\XXX\\AppData\\Local\\stellarium\\stellarium\\cache"
Sky language is "it_IT"
Planetary features language is "it_IT"
Application language is "it_IT"
Loading Solar System data (1: planets and moons) ...
Loading from : "./data/ssystem_major.ini"

Revision history for this message
Alexander Wolf (alexwolf) wrote :

I cannot reproduce the issue. Could you check latest beta?

Revision history for this message
Ross (rosario-ing) wrote :

Strange thing: with the 0.90 beta the issue does not appear. And reinstalling the 0.17.0 the bug disappears! And without restarting the system.
Sorry for this bug report.

gzotti (georg-zotti)
Changed in stellarium:
status: New → Invalid
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