Stellarium crashes when CTRL+M is pressed
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Stellarium |
Invalid
|
Undecided
|
Unassigned |
Bug Description
Hi, I'm using Stellarium 0.17.0 32 bit on my Windows 10 system. To replicate the issue, open Stellarium, press CTRL+M, then press "A", "G" and "F" to hide atmosphere, ground and fog. Then press "L" some times (for example 6 times) to accelerate the speed rate. After some seconds, my application crashes.
This is part of the log.txt file:
2018-02-18T18:50:50
Operating System: Windows 10
Product Name: Windows 10 (10.0)
Compiled using MSVC++ 14.0 (Visual Studio 2015)
Qt runtime version: 5.9.3
Qt compilation version: 5.9.3
Addressing mode: 32-bit
Total physical memory: 16281 MB
Available physical memory: 9621 MB
Physical memory in use: 40%
Total virtual memory: 2047 MB
Available virtual memory: 1848 MB
Processor speed: 1992 MHz
Processor name: Intel(R) Core(TM) i7-8550U CPU @ 1.80GHz
Processor speed: 1992 MHz
Processor name: Intel(R) Core(TM) i7-8550U CPU @ 1.80GHz
Processor speed: 1992 MHz
Processor name: Intel(R) Core(TM) i7-8550U CPU @ 1.80GHz
Processor speed: 1992 MHz
Processor name: Intel(R) Core(TM) i7-8550U CPU @ 1.80GHz
Processor speed: 1992 MHz
Processor name: Intel(R) Core(TM) i7-8550U CPU @ 1.80GHz
Processor speed: 1992 MHz
Processor name: Intel(R) Core(TM) i7-8550U CPU @ 1.80GHz
Processor speed: 1992 MHz
Processor name: Intel(R) Core(TM) i7-8550U CPU @ 1.80GHz
Processor speed: 1992 MHz
Processor name: Intel(R) Core(TM) i7-8550U CPU @ 1.80GHz
C:\Program Files (x86)\Stellariu
------
[ This is Stellarium 0.17.0 - http://
[ Copyright (C) 2000-2017 Fabien Chereau et al. ]
------
Writing log file to: "C:\\Users\
File search paths:
0 . "C:\\Users\
1 . "."
Config file is: "C:\\Users\
Default surface format: QSurfaceFormat(
Desired surface format: QSurfaceFormat(
StelGLWidget constructor
StelGraphicsScene constructor
initializeGL
OpenGL supported version: "4.5.0 - Build 22.20.16.4749"
Current Format: QSurfaceFormat(
StelMainView::init
Detected: OpenGL "4.5"
Driver version string: "4.5.0 - Build 22.20.16.4749"
GL vendor is "Intel"
GL renderer is "Intel(R) UHD Graphics 620"
GL Shading Language version is "4.50 - Build 22.20.16.4749"
GLSL Version Number detected: 4.5
GLSL version is fine, we should not see a graphics problem.
Cache directory is: "C:\\Users\
Sky language is "it_IT"
Planetary features language is "it_IT"
Application language is "it_IT"
Loading Solar System data (1: planets and moons) ...
Loading from : "./data/
Changed in stellarium: | |
status: | New → Invalid |
I cannot reproduce the issue. Could you check latest beta?