Loop Cancels When Pressing Play
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Mixxx |
Fix Released
|
High
|
Daniel Schürmann |
Bug Description
System: Windows 10 x64
Mixxx Version: 2.1 Beta, 2017-12-23 (not sure of the exact commit details)
CPU: Intel i7-6700K Skylake, 64-bit, 4.0 GHz
Sound Hardware: KMI K-Mix
Controller: Numark Mixtrack 3
Description of Issue:
I often select a loop before pressing play on my controller. This allows the loop to start after the deck mix is centered, so that I don't have to fade in my loop. In past versions, of Mixxx when I press play on my controller, a Numark Mixtrack 3, the loop begins playing without incident.
In the Mixxx 2.1 Beta, if I have a loop selected and then press play, the loop deactivates/un-arms as the track starts playing. I'm not sure if this is a bug or a new "feature," but it is seriously detrimental to the way in which I (and my DJing partner) use Mixxx.
Please fix this or at least give an option so that this behavior can be unselected.
Also, I apologize if this issue has been fixed since the 2.1 Beta version that I compiled (circa 2017-12-23). I have been out of town and have not had a chance to compile the latest code.
Also, I apologize if there is already an option to change this behavior and I have somehow missed it. There are lots of changes in 2.1 Beta!
summary: |
- Loop Cancels When Pressing Play On Numark Mixtrack 3 + Loop Cancels When Pressing Play |
Changed in mixxx: | |
status: | In Progress → Fix Committed |
Changed in mixxx: | |
status: | Fix Committed → Fix Released |
> I often select a loop before pressing play on my controller.
What do you mean by "select a loop"? Do you set a new loop or do you use the reloop button?