RadosGW slow when reaching a certain amount of objects
Bug #1729458 reported by
Dmitry Sutyagin
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Fuel for OpenStack |
Won't Fix
|
Undecided
|
Unassigned |
Bug Description
RadosGW has reached 16M+ objects in .rgw.buckets in ceph and has become very slow.
A similar issue has been discussed here - http://
It may be necessary to implement multiple services per host or upgrade ceph (http://
Environment is MOS 9.2.
S3 API is used, but the same issue is with Swift API (tried).
description: | updated |
description: | updated |
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Dmitry, I understand your point, but unfortunately we cannot implement anything (i.e. develop a new feature) in the stable released product. And of course we cannot do the major upgrade of Ceph in MOS 9.2. I propose to create a note in the release notes about this limitation. If you have any good solution to fix this bug without a major upgrade or implementing a new feature, please suggest.