Wares are not always transported to construction site

Bug #1656671 reported by Notabilis
8
This bug affects 1 person
Affects Status Importance Assigned to Milestone
widelands
Fix Released
Medium
Unassigned

Bug Description

Sometimes, a construction site will not receive all wares which are required, resulting in one ware missing to finish the building. The attached save game contains a hunters hut which will not be finished. I have no idea what triggers this but I already encountered it before.

To force the carriers to deliver the missing ware, something has to be changed in the economy ( = connected street network). Adding a useless street, changing the amount of wares stored in some other building (or the construction site), or removing wares from the headquarters motivates a carrier to bring the required ware.

Observed in bzr8237[trunk] and earlier.

Wild guess: Normally this bug is not observed since there is always something going on, e.g. a log being transported. When only building game keepers the bug triggers from time to time but far from regularly.

Tags: economy

Related branches

Revision history for this message
Notabilis (notabilis27) wrote :
GunChleoc (gunchleoc)
tags: added: economy
Changed in widelands:
milestone: none → build20-rc1
TiborB (tiborb95)
Changed in widelands:
importance: Undecided → Medium
assignee: nobody → TiborB (tiborb95)
GunChleoc (gunchleoc)
Changed in widelands:
status: New → Fix Committed
Revision history for this message
GunChleoc (gunchleoc) wrote :

Fixed in build20-rc1

Changed in widelands:
assignee: TiborB (tiborb95) → nobody
status: Fix Committed → Fix Released
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