Decreasing number of wares, when working slot is vacant

Bug #1643170 reported by giffel
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
widelands
Won't Fix
Medium
Unassigned

Bug Description

It is not possible to unload wares from building, when first worker is present and second is unavailable. I think one worker should be enough to unload wares.

Affects at least War mill (see attachment) and Brewery.

Suggestion: It would be good start moving wares to building only in case that all working slots are (or will be ("coming" state)) occupied by workers. It would avoid situation, when no suitable worker is available and inaccessible wares are stored in building.

Tags: economy wares

Related branches

Revision history for this message
giffel (xgiffel) wrote :
GunChleoc (gunchleoc)
tags: added: economy
Changed in widelands:
status: New → Confirmed
importance: Undecided → Medium
GunChleoc (gunchleoc)
tags: removed: unload vacant
Changed in widelands:
assignee: nobody → Benedikt Straub (nordfriese)
milestone: none → build21-rc1
status: Confirmed → In Progress
Changed in widelands:
assignee: Benedikt Straub (nordfriese) → nobody
status: In Progress → Fix Committed
Revision history for this message
GunChleoc (gunchleoc) wrote :
Changed in widelands:
status: Fix Committed → Won't Fix
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