Segfault right after colony harbour is constructed
Bug #1638890 reported by
xxx-deleted
This bug affects 2 people
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Fix Released
|
High
|
Unassigned |
Bug Description
Right after the port of my first colony is constructed, widelands crashes with a segfault:
Widelands:
See attached the output of gdb.
To reproduce, load the attached savegame and wait until the port is constructed.
This happens in bzr8169.
Related branches
lp:~janosch-peters-deactivatedaccount/widelands/bug-1638890-segfault-harbour
- GunChleoc: Approve
-
Diff: 75 lines (+10/-10)3 files modifiedsrc/logic/editor_game_base.cc (+5/-5)
src/logic/editor_game_base.h (+4/-4)
src/logic/map_objects/tribes/warehouse.cc (+1/-1)
Changed in widelands: | |
status: | New → Confirmed |
tags: | added: crash |
Changed in widelands: | |
status: | Triaged → Fix Committed |
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The lase message before the segfault is:
Attempting to setup port without neighboring water (coords: 28x 67).
So, the port might have no portdock to get the fleet from.
I'm attaching the map so that we can chck if this is a regression. Will do some more digging.