Roads overlay buildings at top left edge

Bug #1638830 reported by GunChleoc
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
widelands
Won't Fix
Low
Unassigned

Bug Description

When the view is scrolled so that a building ends up partially outside of the top left corner of the screen, the road is blitted on top of the building.

Tags: graphics
Revision history for this message
GunChleoc (gunchleoc) wrote :
description: updated
Revision history for this message
SirVer (sirver) wrote :

The problem seems a bit more involved. In this video: https://youtu.be/L6da7_ZfugM, I found a spot where going 10 pixels left or right toggles the wrong rendering, as well as going 10 pixels up and down. If the view is scrolled further right, the bug cannot be triggered anymore.

This leads me to believe that this is related to map wrap-around.

The video is made with the attached savegame.

Changed in widelands:
status: New → Confirmed
importance: Undecided → Low
Revision history for this message
SirVer (sirver) wrote :
Revision history for this message
SirVer (sirver) wrote :

Scratch that - there is no map wrap close by in the attached savegame and the bug is still triggered. I do not get it though, the RoadProgram is always drawn with a smaller z value, it should never be drawn over objects which are drawn later, i.e. with a larger z-value.

No idea right now.

GunChleoc (gunchleoc)
Changed in widelands:
milestone: build20-rc1 → build21-rc1
Revision history for this message
GunChleoc (gunchleoc) wrote :
Changed in widelands:
status: Confirmed → Won't Fix
To post a comment you must log in.
This report contains Public information  
Everyone can see this information.

Other bug subscribers

Remote bug watches

Bug watches keep track of this bug in other bug trackers.