No production sounds on some maps (8018)
Bug #1592692 reported by
toptopple
This bug affects 2 people
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Fix Released
|
Undecided
|
kaputtnik |
Bug Description
No production sounds audible on some maps while one others. Conditions yet to be determined; perhaps a fault related to map age and format?
Tested: Build 8018, playing Romans, building = sawmill
Tested maps with sound emerging: Far North
Tested maps without sound emerging: Strands of Malac'Mor, Glacier Lake
Save-games attached.
Related branches
lp:~widelands-dev/widelands/bug-1592692-production_sounds
- SirVer: Approve
-
Diff: 61 lines (+19/-12)1 file modifiedsrc/sound/sound_handler.cc (+19/-12)
Changed in widelands: | |
milestone: | none → build19-rc1 |
Changed in widelands: | |
status: | New → Confirmed |
Changed in widelands: | |
status: | Confirmed → In Progress |
assignee: | nobody → kaputtnik (franku) |
Changed in widelands: | |
status: | Fix Committed → Fix Released |
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I can confirm this with the attached savegames and a new game with map Glacier Lake.
Open Glacier lake in editor and saving at another locations results in the same behavior: No Sound for the sawmill. So i guess its not a fault to map age and format, because all map related things get saved new.
Creating a new map with snow terrains results also in the same: No sound for the sawmill.