InitialPayload can't always work well with map actions
Affects | Status | Importance | Assigned to | Milestone | |
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Ares |
New
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Undecided
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Unassigned |
Bug Description
When i am using map action 80 or 7 to create a group of taskforce , who have set of initial payloads , the payloads can't always be created , i tested many times , fond that : if the team is created later during the game , not when the game just started , the payloads will fail to be create , i guess the FootClass_Put function is not called in such occasion ;
but if i use the condition of 13 , and present the value of zero , which means to create the team when the game just started , the payloads are created normally
I hope someone can check the game logic and the map action , though i can find other way to avoid such problem , those ways are a bit troublesome ,thank you for reading this
The game apparently has issues spawning units with InitialPayload, and it applies not only to map actions, but AI scripts. Probably because the game thinks that it should put all the units from the taskforce inside the one with InitialPayload tag.
Also, the order of units in the taskforce might play a role here, because certain scripts with such units never fire for me, while others do it without any issues. Or it's simply limited to one unit with InitialPayload per taskforce.
This issue was discussed in this thread: /ppmforums. com/viewtopic. php?t=41516
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