Fortified Village crashes when building can't be placed
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Fix Released
|
Critical
|
Unassigned |
Bug Description
Fortified Village crashes when building can't be placed. Reported on the forum.
https:/
To reproduce, add this to the starting conditions:
place_
wares = {
fish = 4,
meat = 4,
},
})
Backtrace:
terminate called after throwing an instance of 'ImageNotFound'
what(): Image not found: Coroutine
Program received signal SIGABRT, Aborted.
0x00007ffff515c5f8 in raise () from /usr/lib/libc.so.6
(gdb) bt
#0 0x00007ffff515c5f8 in raise () from /usr/lib/libc.so.6
#1 0x00007ffff515da7a in abort () from /usr/lib/libc.so.6
#2 0x00007ffff5a70add in __gnu_cxx:
#3 0x00007ffff5a6e936 in __cxxabiv1:
at /build/
#4 0x00007ffff5a6e981 in std::terminate () at /build/
#5 0x00007ffff5a6ebe6 in __cxxabiv1:
#6 0x0000000000f573fa in NetHost::run (this=0x7ffffff
#7 0x0000000000cf206b in WLApplication:
at /var/widelands/
#8 0x0000000000cf1484 in WLApplication:
at /var/widelands/
#9 0x0000000000cedec0 in WLApplication::run (this=0x19b4260) at /var/widelands/
#10 0x0000000000cec5b1 in main (argc=1, argv=0x7fffffff
Related branches
- TiborB: Approve
-
Diff: 193 lines (+39/-64)5 files modifieddata/scripting/infrastructure.lua (+6/-5)
data/tribes/scripting/starting_conditions/atlanteans/fortified_village.lua (+10/-19)
data/tribes/scripting/starting_conditions/barbarians/fortified_village.lua (+13/-22)
data/tribes/scripting/starting_conditions/empire/fortified_village.lua (+9/-18)
utils/buildcat.py (+1/-0)
Changed in widelands: | |
assignee: | nobody → GunChleoc (gunchleoc) |
status: | Confirmed → In Progress |
Changed in widelands: | |
status: | In Progress → Fix Committed |
assignee: | GunChleoc (gunchleoc) → nobody |
Changed in widelands: | |
status: | Fix Committed → Fix Released |
Fixed in build19-rc1.