Worker does not actually exist crash and unseen immovable when loading....
Bug #1515161 reported by
TiborB
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Fix Released
|
Undecided
|
Unassigned |
Bug Description
Hi,
while playtesting with current trunk probably (rev 7617) I encountered crash:
terminate called after throwing an instance of 'WException'
what(): [/var/widelands
Aborted
and afterwards, the savegame is corrupted with:
WidelandsMapLoa
GameLoader::load() took 3454ms
ObjectManager: ouch! remaining objects
lastserial: 18265
Game data error
unseen immovable: tribe "empire_
One error or two - I am not sure:)
Corrupted savegame attaged
Related branches
lp:~widelands-dev/widelands/warehouse_worker
- TiborB: Approve
-
Diff: 81 lines (+15/-15)2 files modifiedsrc/logic/warehouse.cc (+14/-14)
src/logic/warehouse.h (+1/-1)
Changed in widelands: | |
status: | New → In Progress |
milestone: | none → build19-rc1 |
tags: | added: crash savegame |
Changed in widelands: | |
status: | In Progress → Fix Committed |
Changed in widelands: | |
status: | Fix Committed → Fix Released |
To post a comment you must log in.
another crash:
terminate called after throwing an instance of 'WException' /ai_sched_ speedup/ src/logic/ warehouse. cc:912] Warehouse: :launch_ worker: worker does not actually exist
what(): [/var/widelands
Aborted
Can it be due to high speed?