Worker does not actually exist crash and unseen immovable when loading....

Bug #1515161 reported by TiborB
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
widelands
Fix Released
Undecided
Unassigned

Bug Description

Hi,

while playtesting with current trunk probably (rev 7617) I encountered crash:

terminate called after throwing an instance of 'WException'
  what(): [/var/widelands/ai_sched_speedup/src/logic/warehouse.cc:912] Warehouse::launch_worker: worker does not actually exist
Aborted

and afterwards, the savegame is corrupted with:

WidelandsMapLoader::load_map_complete() took 2031ms
GameLoader::load() took 3454ms
ObjectManager: ouch! remaining objects
lastserial: 18265

Game data error
unseen immovable: tribe "empire_shipconstruction" does not exist

One error or two - I am not sure:)

Corrupted savegame attaged

Tags: crash savegame

Related branches

Revision history for this message
TiborB (tiborb95) wrote :
Revision history for this message
TiborB (tiborb95) wrote :

another crash:

terminate called after throwing an instance of 'WException'
  what(): [/var/widelands/ai_sched_speedup/src/logic/warehouse.cc:912] Warehouse::launch_worker: worker does not actually exist
Aborted

Can it be due to high speed?

summary: - crash and corrupted savegame - unseen immovable....
+ Worker does not actually exist crash and unseen immovable when
+ loading....
Revision history for this message
TiborB (tiborb95) wrote :

oops, ignore my post #2, I believed this was for another building

GunChleoc (gunchleoc)
Changed in widelands:
status: New → In Progress
milestone: none → build19-rc1
tags: added: crash savegame
Revision history for this message
GunChleoc (gunchleoc) wrote :

The attached branch fixes the warehouse issue, the unseen immovable is probably a separate bug.

GunChleoc (gunchleoc)
Changed in widelands:
status: In Progress → Fix Committed
GunChleoc (gunchleoc)
Changed in widelands:
status: Fix Committed → Fix Released
Revision history for this message
GunChleoc (gunchleoc) wrote :

Fixed in build19-rc1.

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