Target finding on 256by256 maps causes delay

Bug #1495818 reported by Kyran Jackson
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Wargus
Won't Fix
Undecided
Unassigned

Bug Description

AiAttackWithForce causes the game to lag when on 256 by 256. If an enemy isn't in the first 128by128 section the Ai will fail to find him, and the game will freeze for a second.

Revision history for this message
timfelgentreff (timfelgentreff) wrote : Moving to GitHub

This project was moved to https://github.com/Wargus/wargus. All issues were migrated there.

Changed in wargus:
status: New → Won't Fix
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