Target finding on 256by256 maps causes delay
Bug #1495818 reported by
Kyran Jackson
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Wargus |
Won't Fix
|
Undecided
|
Unassigned |
Bug Description
AiAttackWithForce causes the game to lag when on 256 by 256. If an enemy isn't in the first 128by128 section the Ai will fail to find him, and the game will freeze for a second.
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This project was moved to https:/ /github. com/Wargus/ wargus. All issues were migrated there.