Making the message window smaller
Bug #1492114 reported by
GunChleoc
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Fix Released
|
Wishlist
|
Unassigned |
Bug Description
We are discussing on the forums how to make the messages window smaller.
https:/
Creating a bug now so we can attach mockup images.
Related branches
lp:~widelands-dev/widelands/bug-1492114
- TiborB: Approve
-
Diff: 2657 lines (+748/-432)83 files modifiedcampaigns/atl01.wmf/scripting/init.lua (+11/-2)
campaigns/tutorial01_basic_control.wmf/scripting/helper_functions_demonstration.lua (+2/-2)
campaigns/tutorial01_basic_control.wmf/scripting/mission_thread.lua (+1/-1)
campaigns/tutorial01_basic_control.wmf/scripting/texts.lua (+7/-6)
maps/MP Scenarios/Island Hopping.wmf/scripting/multiplayer_init.lua (+8/-4)
maps/MP Scenarios/Island Hopping.wmf/scripting/texts.lua (+0/-1)
maps/MP Scenarios/Smugglers.wmf/scripting/multiplayer_init.lua (+8/-4)
maps/MP Scenarios/Smugglers.wmf/scripting/smuggling.lua (+3/-3)
maps/MP Scenarios/Smugglers.wmf/scripting/texts.lua (+15/-12)
scripting/win_condition_texts.lua (+12/-10)
src/base/time_string.cc (+11/-2)
src/base/time_string.h (+4/-4)
src/logic/building.cc (+3/-1)
src/logic/building.h (+1/-0)
src/logic/cmd_luacoroutine.cc (+6/-1)
src/logic/message.h (+42/-30)
src/logic/militarysite.cc (+12/-0)
src/logic/productionsite.cc (+6/-2)
src/logic/productionsite.h (+5/-0)
src/logic/ship.cc (+39/-18)
src/logic/ship.h (+5/-1)
src/logic/soldier.cc (+6/-2)
src/logic/warehouse.cc (+6/-0)
src/logic/worker.cc (+15/-14)
src/map_io/map_players_messages_packet.cc (+107/-83)
src/scripting/lua_game.cc (+55/-3)
src/scripting/lua_game.h (+2/-0)
src/ui_basic/scrollbar.cc (+1/-1)
src/ui_basic/table.cc (+49/-15)
src/wui/game_message_menu.cc (+136/-138)
src/wui/game_message_menu.h (+6/-6)
src/wui/interactive_base.cc (+1/-1)
test/maps/expedition.wmf/scripting/init.lua (+6/-6)
test/maps/expedition.wmf/scripting/test_cancel_when_port_space_was_reached_two_ships.lua (+2/-2)
test/maps/expedition.wmf/scripting/test_ship_movement_controls.lua (+1/-1)
test/maps/lua_testsuite.wmf/scripting/messages.lua (+9/-0)
test/maps/lua_testsuite.wmf/scripting/ui.lua (+1/-1)
tribes/buildings/productionsites/atlanteans/blackroot_farm/init.lua (+3/-1)
tribes/buildings/productionsites/atlanteans/coalmine/init.lua (+3/-1)
tribes/buildings/productionsites/atlanteans/crystalmine/init.lua (+3/-1)
tribes/buildings/productionsites/atlanteans/farm/init.lua (+3/-1)
tribes/buildings/productionsites/atlanteans/fishers_house/init.lua (+3/-1)
tribes/buildings/productionsites/atlanteans/goldmine/init.lua (+3/-1)
tribes/buildings/productionsites/atlanteans/hunters_house/init.lua (+4/-2)
tribes/buildings/productionsites/atlanteans/ironmine/init.lua (+3/-1)
tribes/buildings/productionsites/atlanteans/quarry/init.lua (+3/-1)
tribes/buildings/productionsites/atlanteans/well/init.lua (+3/-1)
tribes/buildings/productionsites/atlanteans/woodcutters_house/init.lua (+3/-1)
tribes/buildings/productionsites/barbarians/coalmine/init.lua (+3/-1)
tribes/buildings/productionsites/barbarians/coalmine_deep/init.lua (+3/-1)
tribes/buildings/productionsites/barbarians/coalmine_deeper/init.lua (+3/-1)
tribes/buildings/productionsites/barbarians/farm/init.lua (+3/-1)
tribes/buildings/productionsites/barbarians/fishers_hut/init.lua (+3/-1)
tribes/buildings/productionsites/barbarians/goldmine/init.lua (+3/-1)
tribes/buildings/productionsites/barbarians/goldmine_deep/init.lua (+3/-1)
tribes/buildings/productionsites/barbarians/goldmine_deeper/init.lua (+3/-1)
tribes/buildings/productionsites/barbarians/granitemine/init.lua (+3/-1)
tribes/buildings/productionsites/barbarians/hunters_hut/init.lua (+4/-2)
tribes/buildings/productionsites/barbarians/ironmine/init.lua (+3/-1)
tribes/buildings/productionsites/barbarians/ironmine_deep/init.lua (+3/-1)
tribes/buildings/productionsites/barbarians/ironmine_deeper/init.lua (+3/-1)
tribes/buildings/productionsites/barbarians/lumberjacks_hut/init.lua (+3/-1)
tribes/buildings/productionsites/barbarians/quarry/init.lua (+3/-1)
tribes/buildings/productionsites/barbarians/reed_yard/init.lua (+3/-1)
tribes/buildings/productionsites/barbarians/well/init.lua (+3/-1)
tribes/buildings/productionsites/empire/coalmine/init.lua (+3/-1)
tribes/buildings/productionsites/empire/coalmine_deep/init.lua (+3/-1)
tribes/buildings/productionsites/empire/farm/init.lua (+3/-1)
tribes/buildings/productionsites/empire/fishers_house/init.lua (+3/-1)
tribes/buildings/productionsites/empire/goldmine/init.lua (+3/-1)
tribes/buildings/productionsites/empire/goldmine_deep/init.lua (+3/-1)
tribes/buildings/productionsites/empire/hunters_house/init.lua (+4/-2)
tribes/buildings/productionsites/empire/ironmine/init.lua (+3/-1)
tribes/buildings/productionsites/empire/ironmine_deep/init.lua (+3/-1)
tribes/buildings/productionsites/empire/lumberjacks_house/init.lua (+3/-1)
tribes/buildings/productionsites/empire/marblemine/init.lua (+3/-1)
tribes/buildings/productionsites/empire/marblemine_deep/init.lua (+3/-1)
tribes/buildings/productionsites/empire/quarry/init.lua (+3/-1)
tribes/buildings/productionsites/empire/vineyard/init.lua (+3/-1)
tribes/buildings/productionsites/empire/well/init.lua (+3/-1)
tribes/scripting/starting_conditions/atlanteans/fortified_village.lua (+4/-3)
tribes/scripting/starting_conditions/barbarians/fortified_village.lua (+4/-3)
tribes/scripting/starting_conditions/empire/fortified_village.lua (+4/-3)
Changed in widelands: | |
assignee: | nobody → GunChleoc (gunchleoc) |
status: | New → In Progress |
Changed in widelands: | |
status: | In Progress → Fix Committed |
assignee: | GunChleoc (gunchleoc) → nobody |
Changed in widelands: | |
status: | Fix Committed → Fix Released |
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First mockup. More on this in topic on widelands.org.