Chronosphered unit not snap to cell
Bug #1469906 reported by
Jimmy Chan
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Ares |
Fix Released
|
High
|
AlexB |
Bug Description
I added a new chronosphere superweapon. The units being teleported by chronosphere are not snapped to cell. Specifically, they are always half cell to the north (I mean up) of the position where they should be. And I find that the original chronosphere faces the same problem. I haven't tried the unmodded game. But if i recall correctly, there shouldn't be such a problem.
summary: |
- chronosphered unit not snap to cell + Chronosphered unit not snap to cell |
Changed in ares: | |
assignee: | nobody → AlexB (alexander-b) |
milestone: | none → 0.a |
importance: | Undecided → High |
status: | New → Fix Committed |
Changed in ares: | |
status: | Fix Committed → Fix Released |
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OK, I can confirm that the unmodded game has no such problem.