Sound plays randomly or not at all
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Media Hub |
Invalid
|
Undecided
|
Unassigned | ||
PulseAudio |
New
|
Undecided
|
Unassigned | ||
qtmultimedia-opensource-src (Ubuntu) |
Confirmed
|
Undecided
|
Unassigned |
Bug Description
I'm making an simple app. In the app on a click of a button a sound should play. Unfortunately it plays sometimes but mostly not at all. Here's the place in the app code where the sound I want to play is: http://
When I run my app from SDK to my bq phone I get errors like this:
Debug-helper> Environment: confined
Debug-helper> Environment initialized, starting the application
Debug-helper> Executing /usr/bin/
shm_open() failed: Permission denied
process 26220: arguments to dbus_message_
This is normally a bug in some application using the D-Bus library.
process 26220: arguments to dbus_message_
This is normally a bug in some application using the D-Bus library.
process 26220: arguments to dbus_message_
This is normally a bug in some application using the D-Bus library.
QDBusConnection: error: could not send message to service "org.freedeskto
using blocking call!
Using blocking call!
process 26220: arguments to dbus_message_
This is normally a bug in some application using the D-Bus library.
process 26220: arguments to dbus_message_
This is normally a bug in some application using the D-Bus library.
process 26220: arguments to dbus_message_
This is normally a bug in some application using the D-Bus library.
QDBusConnection: error: could not send message to service "org.freedeskto
using blocking call!
Using blocking call!
UbuntuWindow:
UbuntuWindow:
UbuntuClipboard - Got invalid serialized mime data. Ignoring it.
QSoundEffect(
QSoundEffect(
QSoundEffect(
QSoundEffect(
no longer affects: | qtubuntu-media |
I believe the issue is that we don't directly implement the QSoundEffect backend to work with media-hub (I might be mistaken, would need to check on this some more). As a workaround, try using the MediaPlayer QML control for now.