session-migration scripts should run with Python3

Bug #1440548 reported by Matthias Klose
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
compiz (Ubuntu)
Fix Released
Medium
Stephen M. Webb

Bug Description

There is still the goal to remove Python2 from the desktop images, and to use Python3 only. compiz-gnome depends on python, afaics the only reason are the session-migration scripts. The scripts look ready to run with Python3. Please change the shebang line and use python3.

There is also missing a dependency on python-gi (and after the switch) python3-gi.

Tags: python3

Related branches

Stephen M. Webb (bregma)
Changed in compiz (Ubuntu):
status: New → In Progress
importance: Undecided → Medium
assignee: nobody → Stephen M. Webb (bregma)
Revision history for this message
Launchpad Janitor (janitor) wrote :

This bug was fixed in the package compiz - 1:0.9.12.1+15.04.20150410.1-0ubuntu1

---------------
compiz (1:0.9.12.1+15.04.20150410.1-0ubuntu1) vivid; urgency=medium

  [ CI Train Bot ]
  * New rebuild forced.

  [ Chris Townsend ]
  * Expo plugin: Make sure the Expo animation is completed before
    allowing clicks to be handled. (LP: #1026553)
  * Grid plugin: Float to int division truncating caused a 1 px gap on
    the right side of right semi-maximized window when the workspace has
    an odd width. Fix is to add 0.5 to the float division first to
    account for any truncation error. (LP: #1294864)

  [ Eleni Maria Stea ]
  * Change in GLVector implementation
  * Minor change: when the skydome was working (in the c version of
    compiz) it was rendered on top of the background so, there was no
    need to clear the screen before drawing (the skydome was rendered on
    top of the garbage from previous renderings, hiding it). In the c++
    plugin, the skydome is buggy and the background is visible (as well
    as some garbage from previous renderings). A temporary
    glClear(GL_COLOR_BUFFER_BIT) was added until we fix the skydome and
    the other cube bugs.
  * glDisableOutputClipping was not implemented in 3d.cpp => a parent
    class glDisableOutputClipping was called, causing 2d clipping
    artifacts (the 3d cube was clipped and you couldn't see the windows
    move)

  [ Marco Trevisan (Treviño) ]
  * OpenGL: don't hardcode X11 sync blacklisted models, but use settings
    instead (LP: #1441190)

  [ Stephen M. Webb ]
  * (Ubuntu packaging) migrate migration scripts to Python3. (LP:
    #1440548)
  * exclude Wine applications from window close animations (LP: #957879)
 -- CI Train Bot <email address hidden> Fri, 10 Apr 2015 21:55:34 +0000

Changed in compiz (Ubuntu):
status: In Progress → Fix Released
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