Improve play_indicator and cue_indiactor timing to blink in sync

Bug #1436505 reported by jus
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Mixxx
Fix Released
Wishlist
Daniel Schürmann

Bug Description

If you have a skin that make use of play_indicator and cue_indiactor controls, they currently blink with in the same interval, but with different timings.

Are 4 decks connected it can happen that 8 controls all blink with a different timing. This makes the use as INDICATOR meaningless, its just noise.

Controls introduced in https://github.com/mixxxdj/mixxx/pull/65

How to reproduce:
* Select a skin with the indicator controls connected (e.g. shade)
* Select Pioneer Cue mode (for most visible effect)
* Load tracks to decks, set a cue point on ecah track and hit play
* Now hit pause on each deck
* See a wild blinking occur on the CUE and PLAY buttons

Proposal:
Keep the different intervals for play_indicator and cue_indiactor but let the respective indicators for deck 1-n blink with the same timing.

Some competitors already do this, and it really helps to keep track .

Tags: skin usability
Changed in mixxx:
status: New → Confirmed
importance: Undecided → Wishlist
jus (jus)
summary: - Improve play_indicator and cue_indiactor timing to blink less nervous
+ Improve play_indicator and cue_indiactor timing to blink in sync
Revision history for this message
Daniel Schürmann (daschuer) wrote :
Changed in mixxx:
assignee: nobody → Daniel Schürmann (daschuer)
milestone: none → 1.12.0
status: Confirmed → In Progress
Changed in mixxx:
status: In Progress → Fix Committed
RJ Skerry-Ryan (rryan)
Changed in mixxx:
status: Fix Committed → Fix Released
Revision history for this message
Swiftb0y (swiftb0y) wrote :

Mixxx now uses GitHub for bug tracking. This bug has been migrated to:
https://github.com/mixxxdj/mixxx/issues/7927

lock status: Metadata changes locked and limited to project staff
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