Make autocrat & territorial lord the last win conditions, make Collectors the first
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Fix Released
|
Undecided
|
Unassigned |
Bug Description
Posts like this make me sad :(
https:/
Widelands is thought to be about building up, not burning down. I am sad that military is the only aspect of interaction in the game right now - this will change with trade - but still I strongly believe that Widelands is about economy, not warfare.
I want to strengthen this point by making the Collectors win condition the first in the list.
Collectors is the way Widelands is supposed to be played - you get points for a strong economy, if you grow your military you loose points (because the high level military wares are worth the most). You need to balance your army so that you are not overrun, but
in the end you want to have the most points.
Wood gnome should go second - because it is charming to grow trees and win through this.
The other win conditions should go last - they are not good representatives of Widelands, though they are very logical for a RTS.
Related branches
- SirVer: Approve
- GunChleoc: Needs Resubmitting
-
Diff: 170 lines (+39/-29)5 files modifiedscripting/win_conditions/init.lua (+12/-0)
src/logic/game_settings.h (+18/-1)
src/network/netclient.cc (+2/-6)
src/network/nethost.cc (+5/-14)
src/ui_fsmenu/launch_spg.cc (+2/-8)
Changed in widelands: | |
assignee: | nobody → GunChleoc (gunchleoc) |
status: | Confirmed → In Progress |
Changed in widelands: | |
status: | In Progress → Fix Committed |
Changed in widelands: | |
assignee: | GunChleoc (gunchleoc) → nobody |
Changed in widelands: | |
status: | Fix Committed → Fix Released |
This is up for discussion - I feel very strongly about collectors... and strongly about Widelands being not about War :(.