Crash Stellarium when all Satellites has enabled show orbits

Bug #1408580 reported by Alexander Wolf
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Stellarium
Fix Released
Medium
Alexander Wolf

Bug Description

Original report and question: https://sourceforge.net/p/stellarium/discussion/278769/thread/6ab26048/

Hello all,

I am creating my own satellites.json file and have found out that if you include some very large number of satellites (around 30,000... 30 work okay.) Stellarium will crash.

Is this a crash caused by software? I'm using the win64 version. Or hardware limitations? i.e., does it change from machine to machine or there is a bug in the code?

Thanks,
Alpha Orion

Related branches

Revision history for this message
Alexander Wolf (alexwolf) wrote :

I'm make some investigation for crash causes and found that some satellites has not valid orbits (e.g. boosters) and it give cause crash.

tags: added: plugin satellites
Revision history for this message
Alexander Wolf (alexwolf) wrote :

A fix has been committed as revision 7277 of the trunk branch of Stellarium's Bazaar repository at Launchpad: http://bazaar.launchpad.net/~stellarium/stellarium/trunk/revision/7277

Changed in stellarium:
milestone: none → 0.13.2
assignee: nobody → Alexander Wolf (alexwolf)
importance: Undecided → Medium
status: New → Fix Committed
Changed in stellarium:
status: Fix Committed → Fix Released
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