Program crashes when trying to use a custom image as an indicator
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Variety |
Fix Released
|
High
|
Unassigned |
Bug Description
As said in the summary, the program crashes while trying to change the indicator icon to a custom image from the preferences > customize tab.
Version of variety: 0.4.20
Enviroment: Unity
Ubutntu 14.04 LTS x64 on a macbook pro
Variety Log when producing the bug:
INFO: 2014-12-10 10:30:49,657: apply() 'Applying preferences'
ERROR: 2014-12-10 10:30:49,664: apply() 'Error while applying preferences'
Traceback (most recent call last):
File "/opt/extras.
file = _u(self.
File "/opt/extras.
return unicode(s, 'utf8')
TypeError: coercing to Unicode: need string or buffer, NoneType found
(variety:16158): Gdk-ERROR **: The program 'variety' received an X Window System error.
This probably reflects a bug in the program.
The error was 'BadDrawable (invalid Pixmap or Window parameter)'.
(Details: serial 11405 error_code 9 request_code 130 (MIT-SHM) minor_code 5)
(Note to programmers: normally, X errors are reported asynchronously;
that is, you will receive the error a while after causing it.
To debug your program, run it with the GDK_SYNCHRONIZE environment
variable to change this behavior. You can then get a meaningful
backtrace from your debugger if you break on the gdk_x_error() function.)
Trace/breakpoint trap (core dumped)
the problem happens every time I try to do this, no matter if doing it after the system start up or when launching variety manually,
Changed in variety: | |
status: | New → Fix Committed |
importance: | Undecided → High |
Changed in variety: | |
milestone: | none → 0.5.0 |
status: | Fix Committed → Fix Released |