Add Dune 2000 Saboteur Logic

Bug #1398332 reported by Mustafa Alperen SEKİ
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Ares
Fix Released
Wishlist
AlexB

Bug Description

In Dune 2000 Ordos Saboteurs can enter buildings. Destroys building and unlike RA2 C4's himself too. I wanna use this on Cuban Terrorists. Also D2K Saboteurs have a timed cloaking feature.

[InfantryType]
Saboteur=yes,no ;Is this unit a Saboteur.
Cloak.ChargeTime= ;Time before Saboteur can start cloak.
Cloak.DechargeTime= ;How long cloak last.
Pip=TimedCloak ;A vertical bar that looks like D2K saboteur.

[CombatDamage]
SaboteurWarhead= ;Defaults to Super. Warhead of Saboteur's explodives.
SaboteurDelay= ;Minutes to delay after Saboteur Enters building before building will explode.

[BuildingType]
ImmuneToSaboteurs: ;Can saboteurs enter this building, defaults to no.

Revision history for this message
AlexB (alexander-b) wrote :

Notes are on the blueprint.

Changed in ares:
assignee: nobody → AlexB (alexander-b)
milestone: none → 0.a
importance: Undecided → Wishlist
status: New → Fix Committed
AlexB (alexander-b)
Changed in ares:
status: Fix Committed → Fix Released
To post a comment you must log in.
This report contains Public information  
Everyone can see this information.

Other bug subscribers

Related blueprints

Remote bug watches

Bug watches keep track of this bug in other bug trackers.