Find standard for EQ parameter display order
Bug #1395285 reported by
jus
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Mixxx |
Opinion
|
High
|
RJ Skerry-Ryan |
Bug Description
With latest master, we use the new <EffectRack2_
With the Deere skin, this leads to the LOW/MID/HIGH order (from top to bottom) , while other skins have the HIGH/MID/LOW order. The later one can be found on nearly all mixers, hardware and software alike.
Before just reversing the eq order in the Deere mixer section, i ask to set for a standard. Also because It affects all effects loaded into a EQ rack, and the order of parameters there will be different as if you load the same effect in a regular <EffectRack1>
Changed in mixxx: | |
importance: | Undecided → High |
status: | New → Confirmed |
milestone: | none → 1.12.0 |
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It is intended to put the parameter 1 to the bottom, so we follow the standard for all available EQs:
High (3)
Mid (2)
Low (1)
and for the filters on the EQ knobs:
HpF
Resonance
LpF
We have decided to limit the parameter count of an effect in the EffectChains to 8. It is an open discussion what to do in the EQ Rack.
When we started to implement this feature, we wanted to limit the pure parameters to three + three kill buttons + a morphic knob and button pair, that can be either a filter (quick effect button) or a fourth EQ button.
In the LV2 branch we have th option to hide manifest parameters from the parameter control objects.
I am planning to use this feature for an upcoming four band EQ and bind the hidden manifest parameter 1 to the EQ Chain parameter (super button). The manifest parameter 2 becomes the CO parameter 1 in this case.
Since the four band EQ is a rare use case, we may follow the Controllers solution on the skin as well and use always this Layout
High
Mid
Low
Filter/Sub
(My favorite)
Or we may simply add a new knob for the four band use case
High
Mid
Low
Sub
Filter
And use the morphic Filter/Sub knob on controllers only.
It was also discussed to use the Gain button for the four knobs EQ use case
IMHO it is finally up to the skin designer. But we will not have more than four parameters and button in any case.