EVA.Event tags do not work on Type=HunterSeeker
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Ares |
Fix Released
|
Medium
|
AlexB |
Bug Description
In my mod, I utilize the Type=HunterSeeker SWs to spawn vehicles that will deploy into expansion outposts. This new SuperWeapon has been added to the Construction Yard, but at the beginning of the game (when the AI would have deployed it's ConYard) I get an EVA report based on the side I am playing for the larger SW on the side (if playing against Allies, I get" Warning, Weather Control Device detected"). However, the SuperWeapon has EVA.Detected set to none. I will add my code below in case I have merely missed something.
[AlliedExpansio
UIName=
Name=Humper Seeker Trick
IsPowered=false
RechargeVoice=
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=3.5
Type=HunterSeeker
Action=Custom
SidebarPCX=
FlashSidebarTab
ShowTimer=no
DisableableFrom
SW.AITargeting=none
Money.Amount=-1000
HunterSeeker.
HunterSeeker.
HunterSeeker.
EVA.Detected=none
EVA.Ready=none
EVA.Activated=none
EVA.Impatient=none
EVA.Insufficien
EVA.SelectTarge
Changed in ares: | |
assignee: | nobody → AlexB (alexander-b) |
milestone: | none → 0.9 |
importance: | Undecided → Medium |
status: | New → Fix Committed |
Changed in ares: | |
status: | Fix Committed → Fix Released |
What SWs does the Construction Yard have? Did this start recently, or was that also like this with 0.8?