Save game very slow in debug mode and crashes in release version due to blocked bobs
Bug #1392470 reported by
Joe
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Won't Fix
|
Medium
|
Unassigned |
Bug Description
The attached save game runs at 1fps in debug mode. Loading the game in release mode crahes widelands.
I am using bzr7259 self compiled on OpenSuse 13.2.
summary: |
- Save game very slow in debug mode and crashes in release version + Save game very slow in debug mode and crashes in release version due to + blocked bobs |
tags: | added: economy |
tags: | added: performance |
Changed in widelands: | |
milestone: | none → build21-rc1 |
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Thanks for taking your time to report this issue.
The attached save game runs slow here too. I noticed the fps catch up when pausing the so it might be processing/AI which is the bottleneck (just speculation, so someone should take a look at it with a profiler).
I wasn't able to trigger the crash mentioned though. Could you please run Widelands in a terminal and attach the error message (if any) printed when the crash occurs? (Or attach a gdb backtrace?)