Mouse cursor timeout

Bug #1383047 reported by Sola Giuliano
12
This bug affects 2 people
Affects Status Importance Assigned to Milestone
Stellarium
Fix Released
Medium
Guillaume Chereau

Bug Description

If active "Mouse cursor timeout" after struggles to reappear, I have to move the mouse a lot before he reappears, first it was enough to move the mouse and immediately reappeared; has for some time that happens but I had turned off and had forgotten me, Regards, Giuliano.

gzotti (georg-zotti)
Changed in stellarium:
status: New → Incomplete
Revision history for this message
Sola Giuliano (giulinzia2) wrote :

Activated "Mouse cursor timeout" after a few seconds the cursor disappears but returns with difficulty, I have to move the mouse a lot to make it appear still, in the 0.12 version as soon as you move the mouse the cursor reappeared, Giuliano.

Revision history for this message
Sola Giuliano (giulinzia2) wrote :

The "Mouse cursor timeout" option is in "Configuration", "Navigation", "Control".

Changed in stellarium:
status: Incomplete → Confirmed
importance: Undecided → Medium
Revision history for this message
Alexander Wolf (alexwolf) wrote :

Seems this issue related to switch sky "GUI" to QML, because it can be reproduced when cursor won't "touched" a main GUI of the application.

Changed in stellarium:
assignee: nobody → Guillaume Chereau (guillaume-chereau)
Revision history for this message
michael black (bheadher) wrote :

I am new, and just downloaded Stellarium. I've read all the comments here but still cannot get the cursor to show at all. I have very carefully navigated blind until I got the cursor time out box checked and everything I can think of, but the mouse cursor will never show, even after moving around for over ten minutes. Am I still doing something wrong or does this need to be addressed in an update?

Revision history for this message
Guillaume Chereau (guillaume-chereau) wrote :

Confirmed on linux. I will have a look at this.

Revision history for this message
Guillaume Chereau (guillaume-chereau) wrote :

Just pushed a small fix that should correct the problem.

In short, a while ago I did a commit so that we do not boost the fps simply for a mouse movement event, but I didn't realize that the same code was used to update the cursor visibility status.

Changed in stellarium:
milestone: none → 0.13.2
status: Confirmed → Fix Committed
Revision history for this message
michael black (bheadher) wrote :

Thank you. Does the program update automatically, or should I uninstall and download it again?

Revision history for this message
Sola Giuliano (giulinzia2) wrote :

Michael the correction will be active from version 0.13.2, but probably will already be available in the next beta version 0.13.1.98 which usually comes out on weekends, you'll need to download and install it again, Hello, Giuliano.

Changed in stellarium:
status: Fix Committed → Fix Released
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