kindle fire: multiplayer game speed too slow
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Wargus |
Fix Released
|
Medium
|
cybermind |
Bug Description
This is related to bug 817054. It was observed on both 1st & 2nd gen kindle fires on wargus 2.3 (published to the amazon app store on July 19, 2014).
The game speed is fine in single player, but the pace in multiplayer is too slow. At first I thought it might either be a network issue or perhaps wargus was just exceeding the Kindle's limitations; then I ran across issue 817054.
I made edits corresponding to those made for that issue, then set the kindle's game speed to max and now the game runs at what I would consider to be the same pace as the original WC2 game engine on its default game speed.
It appears it may be necessary to either set the max even higher than 90, or perhaps there's a way scale the game speed that will work uniformly across all hardware.
Changed in wargus: | |
importance: | Undecided → Medium |
status: | New → Confirmed |
Changed in wargus: | |
status: | Fix Committed → Fix Released |
milestone: | none → 2.3 |
I think I may have jumped the gun a bit on my belief the problem has been solved. I'm seeing these situations; in all 3 cases the game connects ok initially:
* no speed issues at all
* units move incredibly slow, but no messages about the game being out of sync
* same as previous including regular messages saying the game is out of sync
If I exit and restart the server a few times it eventually works fine.