Trunk 7199 win 64bit crashes after 5 min
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Incomplete
|
Undecided
|
Unassigned |
Bug Description
The game crashes after 5 min of playing. It seems that this is time dependend and does not have to do with things happen during playing.
Set home directory: C:\Users\
Adding directory: ./.
selected language: (system language)
SDL_VIDEODRIVER=&
Graphics: Trying Video driver: 0 windib SDL_VIDEODRIVER
Graphics: Trying opengl
Graphics: Trying FULLSCREEN
Graphics: Try to set Videomode 1366x768 32 Bit
Graphics: Setting video mode was successful
Graphics: FULLSCREEN ENABLED
Graphics: OpenGL: OpenGL enabled
Graphics: OpenGL: Double buffering enabled
Graphics: OpenGL: Max texture size: 4096
Graphics: OpenGL: Number of aux buffers: 0
Graphics: OpenGL: Number of stencil buffer bits: 0
Graphics: OpenGL: Maximum number of textures for multitextures: 8
Graphics: OpenGL: Version 3.0 "3.0.0 - Build 8.15.10.2291"
Graphics: OpenGL: Textures may have any size
Graphics: OpenGL: Multitexture capabilities sufficient
**** GRAPHICS REPORT ****
VIDEO DRIVER windib
hw surface possible 0
window manager available 1
blitz_hw 0
blitz_hw_CC 0
blitz_hw_A 0
blitz_sw 0
blitz_sw_CC 0
blitz_sw_A 0
blitz_fill 0
video_mem 0
vfmt 000000000038d430
size 1366 768
**** END GRAPHICS REPORT ****
Graphics: flags: 80000002
[] Section [global], key 'EXENAME' not used (did you spell the name correctly?)
Loading the world took 796ms
Reading Elemental Data ... took 8ms
Reading Player Names And Tribe Data ... took 140ms
Reading Port Spaces Data ... took 0ms
Reading Heights Data ... took 2ms
Reading Terrain Data ... took 6ms
Reading Map Objects ... took 306ms
Reading Player Start Position Data ... took 0ms
Reading Resources Data ... took 5ms
Reading Map Extra Data ... took 0ms
Reading Map Version Data ... took 0ms
Reading Allowed Worker Types Data ... took 0ms
Reading Allowed Building Types Data ... took 0ms
Reading Node Ownership Data ... took 0ms
Reading Exploration Data ... took 0ms
Reading Flag Data ... took 0ms
Reading Road Data ... took 0ms
Reading Building Data ... took 0ms
Reading Flagdata Data ... took 0ms
Reading Roaddata Data ... took 0ms
Reading Buildingdata Data ... took 0ms
Second and third phase loading Map Objects ... took 20ms
Reading Players View Data ... took 0ms
Reading Player Message Data ... took 2ms
Reading Objective Data ... took 0ms
Reading Scripting Data ... took 0ms
WidelandsMapLo
Starting replay writer
Game: Writing Preload Data ... took 1ms
Game: Writing Game Class Data ... took 0ms
Game: Writing Player Info ... took 1ms
Game: Writing Map Data!
Writing Elemental Data ... took 0ms
Writing Player Names And Tribe Data ... took 0ms
Writing Port Spaces Data ... took 0ms
Writing Heights Data ... took 53ms
Writing Terrain Data ... took 160ms
Writing Player Start Position Data ... took 0ms
Writing Player Message Data ... took 6ms
Writing Resources Data ... took 122ms
Writing Map Extra Data ... took 0ms
Writing Map Version ... took 0ms
Writing Allowed Worker Types Data ... took 0ms
Writing Flag Data ... took 3ms
Writing Road Data ... took 2ms
Writing Building Data ... took 3ms
Writing Map Objects ... took 447ms
Writing Node Ownership Data ... took 2ms
Writing Exploration Data ... took 8ms
Writing Players Unseen Data ... took 49ms
Writing Scripting Data ... took 15ms
Writing Objective Data ... took 0ms
MapSaver::save() took 870ms
Game: Writing Map Data took 871ms
Game: Writing Player Economies Info ... took 0ms
Game: Writing Command Queue Data ... took 514ms
Game: Writing Interactive Player Data ... took 0ms
GameSaver::save() took 1388ms
SaveHandler:
Reloading the game from replay
Game: Reading Preload Data ... took 3ms
Game: Reading Game Class Data ... took 0ms
Game: Reading Map Data ... Game: Reading Map Data took 5ms
Game: Reading Player Info ... Game: Reading Player Info took 2534ms
Game: Calling read_complete()
Reading Elemental Data ... took 6ms
Reading Player Names And Tribe Data ... took 181ms
Reading Port Spaces Data ... took 1ms
Reading Heights Data ... took 2ms
Reading Terrain Data ... took 7ms
Reading Map Objects ... took 275ms
Reading Player Start Position Data ... took 0ms
Reading Resources Data ... took 8ms
Reading Map Extra Data ... took 2ms
Reading Map Version Data ... took 1ms
Reading Allowed Worker Types Data ... took 2ms
Reading Allowed Building Types Data ... took 4ms
Reading Node Ownership Data ... took 3ms
Reading Exploration Data ... took 11ms
Reading Flag Data ... took 2ms
Reading Road Data ... took 1ms
Reading Building Data ... took 3ms
Reading Flagdata Data ... took 2ms
Reading Roaddata Data ... took 2ms
Reading Buildingdata Data ... took 2ms
Second and third phase loading Map Objects ... took 13ms
Reading Players View Data ... Vision check successful for player 1
Vision check successful for player 2
Vision check successful for player 3
Vision check successful for player 4
Vision check successful for player 5
Vision check successful for player 6
took 220ms
Reading Player Message Data ... took 4ms
Reading Objective Data ... took 4ms
Reading Scripting Data ... took 5ms
WidelandsMapLo
Game: read_complete took: 822ms
Game: Reading Player Economies Info ... took 3ms
Game: Reading Command Queue Data ... took 18ms
Game: Parsing messages ... took 0ms
Game: Reading Interactive Player Data ... took 4ms
GameLoader::load() took 3391ms
Done reloading the game from replay
Replay writer has started
[sync] Reset
ComputerPlayer(2): initializing (2)
ComputerPlayer(3): initializing (2)
ComputerPlayer(4): initializing (2)
ComputerPlayer(5): initializing (2)
ComputerPlayer(6): initializing (2)
Forcing flag at (59, 149)
Message: adding (wh) (warehouse) 1
Forcing flag at (62, 237)
Message: adding (wh) (warehouse) 2
Forcing flag at (255, 240)
Message: adding (wh) (warehouse) 3
Forcing flag at (248, 60)
Message: adding (wh) (warehouse) 4
Forcing flag at (58, 53)
Message: adding (wh) (warehouse) 5
Forcing flag at (244, 145)
Message: adding (wh) (warehouse) 6
TW(23334): destination disappeared or economy mismatch -> fail
TI(23340): destination disappeared or economy mismatch -> fail
TI(23342): destination disappeared or economy mismatch -> fail
TI(23344): destination disappeared or economy mismatch -> fail
TI(23346): destination disappeared or economy mismatch -> fail
TI(23336): destination disappeared or economy mismatch -> fail
TI(23338): destination disappeared or economy mismatch -> fail
TW(23480): destination disappeared or economy mismatch -> fail
TW(23481): destination disappeared or economy mismatch -> fail
TW(23482): destination disappeared or economy mismatch -> fail
TW(23483): destination disappeared or economy mismatch -> fail
TI(23484): destination disappeared or economy mismatch -> fail
TW(23490): destination disappeared or economy mismatch -> fail
TW(23491): destination disappeared or economy mismatch -> fail
TI(24785): destination appears to have become split from current location -> fail
TW(24860): destination disappeared or economy mismatch -> fail
TW(23042): destination disappeared or economy mismatch -> fail
TW(24844): destination disappeared or economy mismatch -> fail
TI(24787): destination disappeared or economy mismatch -> fail
Thank you for this report.
Could you please check whether this only happens when there are computer players? To do so, choose any map and close the other slots (uncheck the checkbox behind the player's name).