Remove the animals out of the Barbarian directory
Bug #1341662 reported by
wl-zocker
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Fix Released
|
Low
|
Unassigned |
Bug Description
In the Barbarians directory, there are two animals: deer and wildboar. The gamekeeper can create them.
In the world folder, no wildboar is defined. The Barbarian deer is the same as the world's stag (the world's deer is different). I suggest to remove the deer and to move the wildboar to the world (it should then be accessible in the editor).
BTW: Is there a reason why the gamekeeper can only create those three animals (sheep, deer, and wildboar)?
Related branches
lp:~wl-zocker/widelands/bug-1341662
- SirVer: Approve
-
Diff: 467 lines (+27/-46)7 files modifiedsrc/logic/tribe.cc (+0/-7)
tribes/barbarians/conf (+0/-4)
tribes/barbarians/deer/conf (+0/-14)
tribes/barbarians/gamekeeper/conf (+1/-1)
world/critters/wildboar/init.lua (+20/-15)
world/init.lua (+1/-0)
world/map_generation.lua (+5/-5)
Changed in widelands: | |
status: | Confirmed → In Progress |
Changed in widelands: | |
assignee: | wl-zocker (wl-zocker) → nobody |
tags: |
added: cleanups removed: conffiles |
Changed in widelands: | |
status: | Fix Committed → Fix Released |
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I will look into this, but I do not have time right now.
Please note that I tagged this bug with "conffiles" because it can be fixed by only touching the conf files and not the (actual) code. If you see other bug reports where this applies, please tag them, too.