Blender has a capable video sequence editor, with capable color correction, compositing, and sound tools with most features being keyframeable. It's among the best open source tools for final video editing, so we should provide as much integration as we can for Blender to work with Novacut edits and use Dmedia assets.
This can also be a test case for how to integrate other apps into the Dmedia workflow.
As a first step we should work on a simple importer for Novacut edits.
Ultimately updates to the Novacut edit should be available to the vse sequence. Given limitations in Blender's data system (sequence strips don't allow for saving custom properties), we should think about the best approach here.