Productivity of the Atlantean farm does not drop to 0 when it does not work

Bug #1332455 reported by wl-zocker
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
widelands
Fix Released
Undecided
Unassigned

Bug Description

Observed in r6989 and only (easily) reproducible while bug 1332452 is not yet fixed.

1) Start a new game as Atlanteans. Build a farm and a blackroot farm.
2) They will both plant their fields. Because of said bug, the fields will not grow, so that after some time, the farmers do not have any space left to plant new fields.
3) The productivity of the blackroot farmer drops to 0 because he cannot do anything (neither plant nor harvest). The productivity of the corn farm only drops to 35%, although the corn farmer does not work anything neither.

You can also block as many fields as possible near the farm by immovables in the editor. The farm will then place two fields (productivity 10%, I think). Afterwards, the productivity raises to 35%.
The Barbarian and Imperial farm behave like the blackroot farm, i.e. their productivity drops to 0, as expected.

I do not know whether this difference is visible in normal games, but it might lead to wrong conclusions in some cases.

Related branches

Revision history for this message
SirVer (sirver) wrote :

Fixed in r7068.

Changed in widelands:
status: New → Fix Committed
milestone: none → build19-rc1
GunChleoc (gunchleoc)
Changed in widelands:
status: Fix Committed → Fix Released
Revision history for this message
GunChleoc (gunchleoc) wrote :

Fixed in build19-rc1.

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