Segfault when loading a game with nightly build
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Fix Released
|
Medium
|
Unassigned |
Bug Description
I installed widelands nightly build, played and saved it. When I few hours later tried to load the game, I got segfault. I'm adding the saved game as an attachment.
$ widelands --version
Widelands bzr6952-
...
Vision check successful for player 2
Vision check successful for player 3
Vision check successful for player 4
took 20ms
Reading Player Message Data ... took 0ms
Reading Objective Data ...
Program received signal SIGSEGV, Segmentation fault.
0x00007ffff5f57189 in std::string:
from /usr/lib/
(gdb) bt
#0 0x00007ffff5f57189 in std::string:
from /usr/lib/
#1 0x0000000000835b84 in Widelands:
#2 0x000000000068075d in Widelands:
#3 0x00000000005fea23 in Widelands:
#4 0x00000000005ff76e in Widelands:
#5 0x0000000000715a56 in Widelands:
#6 0x000000000055654d in WLApplication:
#7 0x00000000005572de in WLApplication:
#8 0x0000000000557c50 in WLApplication:
#9 0x0000000000558240 in WLApplication:
#10 0x000000000054b9fb in main ()
Changed in widelands: | |
milestone: | none → build19-rc1 |
Changed in widelands: | |
status: | Fix Committed → Fix Released |
Thanks for reporting this issue.
At the moment I run into bug 1311790 when attempting to load this, but I will take a closer look once that has been resolved.