Pop-up message "We lost a ... to the ocean!" in Atlantean campaign is annoying
Bug #1298304 reported by
wl-zocker
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Fix Released
|
Medium
|
Unassigned |
Bug Description
Split out from bug 1298011:
When the water begins to raise and the buildings get lost, the player gets a pop-up message for every building ("We lost a ... to the ocean!"). This hinders the gameplay because the player is most likely not anymore interested in his village, but rather focuses on getting to the lake and building ships as fast as possible.
While I see it is generally important to tell the player he looses buildings, the news window popping up every few seconds (when having increased game speed) is really annoying. A simple message (without pop-up) would do, especially because there are the texts messages which inform the player about the rising water.
Related branches
lp:~widelands-dev/widelands/bug-1298301
- SirVer: Approve
- GunChleoc: Needs Resubmitting
-
Diff: 3705 lines (+983/-1187)30 files modifiedcampaigns/atl01.wmf/scripting/init.lua (+80/-0)
campaigns/atl01.wmf/scripting/mission_thread.lua (+14/-114)
campaigns/atl01.wmf/scripting/starting_conditions.lua (+27/-0)
campaigns/atl01.wmf/scripting/texts.lua (+219/-342)
campaigns/bar01.wmf/scripting/mission_thread.lua (+1/-1)
campaigns/bar01.wmf/scripting/texts.lua (+142/-165)
campaigns/bar02.wmf/scripting/init.lua (+0/-10)
campaigns/bar02.wmf/scripting/mission_thread.lua (+35/-33)
campaigns/bar02.wmf/scripting/texts.lua (+125/-134)
campaigns/dummy.wmf/scripting/init.lua (+2/-1)
campaigns/emp01.wmf/scripting/init.lua (+0/-10)
campaigns/emp01.wmf/scripting/mission_thread.lua (+20/-19)
campaigns/emp01.wmf/scripting/texts.lua (+61/-84)
campaigns/emp02.wmf/scripting/init.lua (+1/-12)
campaigns/emp02.wmf/scripting/mission_thread.lua (+32/-29)
campaigns/emp02.wmf/scripting/texts.lua (+69/-84)
maps/MP Scenarios/Island Hopping.wmf/scripting/multiplayer_init.lua (+3/-2)
maps/MP Scenarios/Smugglers.wmf/scripting/multiplayer_init.lua (+1/-1)
maps/MP Scenarios/Smugglers.wmf/scripting/smuggling.lua (+5/-3)
maps/MP Scenarios/Smugglers.wmf/scripting/texts.lua (+28/-42)
maps/Plateau.wmf/scripting/init.lua (+11/-10)
maps/Plateau.wmf/scripting/texts.lua (+44/-75)
scripting/coroutine.lua (+3/-2)
scripting/format_scenario.lua (+14/-1)
scripting/messages.lua (+7/-7)
scripting/ui.lua (+27/-0)
scripting/win_condition_functions.lua (+4/-1)
scripting/win_conditions/02_collectors.lua (+3/-2)
scripting/win_conditions/03_territorial_lord.lua (+3/-2)
scripting/win_conditions/03_territorial_time.lua (+2/-1)
Changed in widelands: | |
status: | Incomplete → Triaged |
importance: | Undecided → Medium |
milestone: | none → build19-rc1 |
Changed in widelands: | |
status: | Incomplete → In Progress |
assignee: | nobody → GunChleoc (gunchleoc) |
Changed in widelands: | |
assignee: | GunChleoc (gunchleoc) → nobody |
Changed in widelands: | |
status: | Fix Committed → Fix Released |
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Do you think it would be enough to just not pop open the message window, but still send the messages? I plan to rework the message box window also to filter by message categories, so this would then be even less obstrusive.